Difference between revisions of "Category:Factions"

1,474 bytes added ,  15:14, 18 February 2011
elaboration of the rules of faction reaction precedence
imported>Nuclear Arbitor
imported>TheMagician
(elaboration of the rules of faction reaction precedence)
 
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Factions are groups that actors can belong to. Common membership in a faction affect disposition.
Factions are groups that actors can belong to. Common membership in a faction affects disposition.


Factions can be added to a character by opening both the faction window and the character window on the faction tab and dragging the faction from the faction window onto the sheet in the faction tab of the character.
Factions can be added to a character by opening both the faction window and the character window on the faction tab and dragging the faction from the faction window onto the sheet in the faction tab of the character.
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*'''Interaction Relations:''' The disposition modifiers for other factions are listed here. The modifier is per rank. For example, if the modifier is +5, and an NPC is rank three in the faction, he has a +15 disposition modifier.
*'''Interaction Relations:''' The disposition modifiers for other factions are listed here. The modifier is per rank. For example, if the modifier is +5, and an NPC is rank three in the faction, he has a +15 disposition modifier.


'''Faction Membership and Disposition'''
* disposition modifiers resulting from membership in multiple factions are not cumulative. Only the highest or lowest modifier will apply depending on the rules of precedence:
** if the actor and the player are both members of the same faction, the faction reaction modifier is used and other modifiers are ignored. Example: If you create an NPC and make him a member of the Fighters Guild (+10/rank) and the Hackdirt Brethren (-40 PlayerFaction), only the Fighters Guild reaction modifier will apply if the player is a member of the Fighters Guild.
** if the actor and the player are both members of two or more factions, the highest modifier takes precedence. Example: If you create an NPC and make him a member of both the Fighters Guild (+10/rank) and the Mages Guild (+20/rank) and the player is also a member of both factions, only the Mages Guild reaction modifier will apply.
** if an actor is a member of more than one faction with a disposition modifier toward a faction the player is a member of (including the PlayerFaction), only the lowest disposition modifier is considered. Example: If you create an NPC and add him to both the Kvatch Guard faction (+20 PlayerFaction) and the 'I Hate the Player' faction (-30 PlayerFaction), only the lower modifier will apply.
* presumably the rules of precedence hold true for disposition modifiers between non-player actors as well, though at present this is still unconfirmed.


'''Note for the faction icons''':
'''Note for the faction icons''':
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* faction file's folder must be a subfolder of Textures\Menus, and the complete path (including what follows the Menus folder) can be whatever one wishes;
* faction file's folder must be a subfolder of Textures\Menus, and the complete path (including what follows the Menus folder) can be whatever one wishes;
* the Menus folder must have its first letter "M" in upper case. "stats" folder don't, and I'd put my hand on fire that stats is not even needed, it can be whatever path as long as it starts from data\Textures\Menus\, data\Textures\Menus80\, data\Textures\Menus75\, data\Textures\Menus50\ - Note: the last three starting path (which means 3 other files for the same image) are not necessary, as Oblivion's engine will resize if the player is using a lower resolution. But it's always better to provide those three other files, as Photoshop (for instance) has a better algorithm for resizing raster graphics, rendering a better quality image. Btw, those numbers indicate the % resizing from the original that lays in the Menus folder path. After resizing an image from your graphic software, you'll need to resize its CANVAS (not the image itself) back to 128x128 pixels, with the image anchored in the top-left corner.
* the Menus folder must have its first letter "M" in upper case. "stats" folder don't, and I'd put my hand on fire that stats is not even needed, it can be whatever path as long as it starts from data\Textures\Menus\, data\Textures\Menus80\, data\Textures\Menus75\, data\Textures\Menus50\ - Note: the last three starting path (which means 3 other files for the same image) are not necessary, as Oblivion's engine will resize if the player is using a lower resolution. But it's always better to provide those three other files, as Photoshop (for instance) has a better algorithm for resizing raster graphics, rendering a better quality image. Btw, those numbers indicate the % resizing from the original that lays in the Menus folder path. After resizing an image from your graphic software, you'll need to resize its CANVAS (not the image itself) back to 128x128 pixels, with the image anchored in the top-left corner.
* if the faction icon doesn't work after renaming the menus folder to Menus, remove the icon from the faction, save and re-path to the file. If that doesn't work try adding a subfolder called \stats in your mod foler and storing it there.
* if the faction icon doesn't work after renaming the menus folder to Menus, remove the icon from the faction, save and re-path to the file. If that doesn't work try adding a subfolder called \stats in your mod folder and storing it there.


[[Category:Character]]
[[Category:Character]]
[[Category:Actor Behavior]]
[[Category:Actor Behavior]]
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