Difference between revisions of "Category:Factions"

890 bytes added ,  15:14, 18 February 2011
elaboration of the rules of faction reaction precedence
imported>MrL
imported>TheMagician
(elaboration of the rules of faction reaction precedence)
 
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Factions are groups that actors can belong to. Common membership in a faction effect disposition.
Factions are groups that actors can belong to. Common membership in a faction affects disposition.


Factions can be added to a character by opening both the faction window and the character window on the faction tab and dragging the faction from the faction window onto the sheet in the faction tab of the character.
Factions can be added to a character by opening both the faction window and the character window on the faction tab and dragging the faction from the faction window onto the sheet in the faction tab of the character.
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'''Faction Membership and Disposition'''
'''Faction Membership and Disposition'''
* disposition modifiers are not cumulative. If an actor is a member of more than one faction with a disposition modifier toward a faction the player is a member of, only the lowest disposition modifier is considered. In other words, if the actor is a member of a faction that has a +10 modifier toward the PlayerFaction, and another faction that has a -10 modifier, only the -10 modifier is applied. They do not cancel out. Presumably this holds true for disposition modifiers between non-player actors as well. (Though this is unconfirmed.)
* disposition modifiers resulting from membership in multiple factions are not cumulative. Only the highest or lowest modifier will apply depending on the rules of precedence:
** if the actor and the player are both members of the same faction, the faction reaction modifier is used and other modifiers are ignored. Example: If you create an NPC and make him a member of the Fighters Guild (+10/rank) and the Hackdirt Brethren (-40 PlayerFaction), only the Fighters Guild reaction modifier will apply if the player is a member of the Fighters Guild.
** if the actor and the player are both members of two or more factions, the highest modifier takes precedence. Example: If you create an NPC and make him a member of both the Fighters Guild (+10/rank) and the Mages Guild (+20/rank) and the player is also a member of both factions, only the Mages Guild reaction modifier will apply.
** if an actor is a member of more than one faction with a disposition modifier toward a faction the player is a member of (including the PlayerFaction), only the lowest disposition modifier is considered. Example: If you create an NPC and add him to both the Kvatch Guard faction (+20 PlayerFaction) and the 'I Hate the Player' faction (-30 PlayerFaction), only the lower modifier will apply.
* presumably the rules of precedence hold true for disposition modifiers between non-player actors as well, though at present this is still unconfirmed.


'''Note for the faction icons''':
'''Note for the faction icons''':
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