Difference between revisions of "Category:Getting Started"

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__NOTOC__
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This page is dedicated to teaching a novice modder the basic tools and techniques of the craft. On this page are links to various basic tutorials, tools that the modder may need to download, and important details on what a modder should do out of courtesy for the users and other modders.
Users who are also new to the CS Wiki should also read our [[Help: Welcome to the Wiki|Welcome to the Wiki]] guide for tips on getting the most out of the Wiki.
==Welcome to the Elder Scrolls IV: Oblivion Construction Set==
==Welcome to the Elder Scrolls IV: Oblivion Construction Set==


First of all, you need [[TES Construction Set|The Elder Scrolls Construction Set]]
The first thing you need to start modding is [[TES Construction Set|The Elder Scrolls Construction Set]].


This tool will allow you to change the game in almost any way you want. You can create new dungeons and quests. You can alter existing creatures and environments. You can even change fundamental processes of the game by altering the appropriate game settings.  
This tool will allow you to change the game in almost any way you want. You can create new dungeons and quests. You can alter existing creatures and environments. You can even change fundamental processes of the game by altering the appropriate game settings.  


Even better, you can share these changes with your friends and the online community. All of your changes are recorded in a plug-in than can easily be included or removed from anyone's game.
Even better, you can share these changes with your friends and the online community. All of your changes are recorded in a plug-in that can easily be included or removed from anyone's game.


Keep in mind though, that with great power comes great responsibility. The more fundamental the change, the more likely it will alter the game in a bad way. Test your changes thoroughly before you make them available to everyone.
Keep in mind though, that with great power comes great responsibility. The more fundamental the change, the more likely it will alter the game in a bad way. Test your changes thoroughly before you make them available to everyone.
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==Getting started with modding==
==Getting started with modding==
<div id="esstyle" style="float:right;width:50em;padding-bottom:0.5em;">
<h2 class="header">Featured</h2>
'''Modding Terminology'''
This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore highly recommended that you read this article in its entirety, and continue reading it until you understand it. I myself was creating a mod on a scamp to make him talk and trade like creeper in Morrowind and I ended up making a guard turn into a scamp and walk on his head.
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
Module files are collections of '''records'''. Different types of records define different types of things...
<div style="float:right;">[[Modding Terminology|Read more...]]</div>


</div>
If you are new to the Oblivion Construction Set, you should probably read the following sections first:
If you are new to the Oblivion Construction Set, you should probably read the following sections first:
#[[Oblivion_Mods_FAQ|Oblivion Mods FAQ]]
# [[Oblivion_Mods_FAQ|Oblivion Mods FAQ]]
#[[:Category:About Modding Etiquette|About Modding Etiquette]]
# [[:Category:About Modding Etiquette|About Modding Etiquette]]
#[[:Category:A beginner's guide|A Beginner's Guide]]
# [[TES Files]]
#[[:Category:My First Dungeon|My First Dungeon]]
# [[:Category:A beginner's guide|A Beginner's Guide]]
#[[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]]
# [[:Category:My First Dungeon|My First Dungeon]]
#[[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]]
# [[:Category:Basic_Landscaping_Tutorial|Basic Landscaping Tutorial]]
#[[:Category:Troubleshooting| Troubleshooting]]
# [[Basic_NPC_Creation_Tutorial|Basic NPC Creation Tutorial]]
# [[:Category:Troubleshooting|Troubleshooting]]


The [[:Category:Glossary| glossary]] provides definitions on commonly used terms.
The [[:Category:Glossary| glossary]] provides definitions on commonly used terms.
{{break}}


==Expanding your knowledge==
==Expanding your knowledge==
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==Contributing to the Construction Set Wiki==
==Contributing to the Construction Set Wiki==
If you are new to the Elder Scrolls Construction Set Wiki and would like to contribute, you should probably read these first:
If you are new to the Elder Scrolls Construction Set Wiki and would like to contribute, you should probably read these first:
#[[Help: Welcome to the Wiki|Welcome to the Wiki]]
#[[Help: Wiki Editing Style Guide|Style Guide]]
#[[Welcome to Wiki Syntax]]
#[[Help: Wiki Editing Syntax Guide|Syntax Guide]]
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