Difference between revisions of "Category:Getting Started"

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This tool will allow you to change the game in almost any way you want. You can create new dungeons and quests. You can alter existing creatures and environments. You can even change fundamental processes of the game by altering the appropriate game settings.  
This tool will allow you to change the game in almost any way you want. You can create new dungeons and quests. You can alter existing creatures and environments. You can even change fundamental processes of the game by altering the appropriate game settings.  


Even better, you can share these changes with your friends and the online community. All of your changes are recorded in a plug-in than can easily be included or removed from anyone's game.
Even better, you can share these changes with your friends and the online community. All of your changes are recorded in a plug-in that can easily be included or removed from anyone's game.


Keep in mind though, that with great power comes great responsibility. The more fundamental the change, the more likely it will alter the game in a bad way. Test your changes thoroughly before you make them available to everyone.
Keep in mind though, that with great power comes great responsibility. The more fundamental the change, the more likely it will alter the game in a bad way. Test your changes thoroughly before you make them available to everyone.
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'''Modding Terminology'''
'''Modding Terminology'''


This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore highly recommended that you read this article in its entirety, and continue reading it until you understand it.
This article explains the fundamentals of how mods work. It is somewhat lengthy, and somewhat technical, but '''it is absolutely critical that a modder understands these concepts!''' Failure to understand the distinctions and explanations in this article can very easily turn a mod into a buggy mess. It is therefore highly recommended that you read this article in its entirety, and continue reading it until you understand it. I myself was creating a mod on a scamp to make him talk and trade like creeper in Morrowind and I ended up making a guard turn into a scamp and walk on his head.


Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
Modding using the TESCS means creating and editing '''module''' files (i.e. esp and esm files). There are other ways to "mod" (create/edit resource -- mesh, texture, sound, speech -- files; edit ini and xml files, etc.), but here we'll just be talking about module file editing.
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