Difference between revisions of "Category:Jumping"

25 bytes added ,  22:52, 1 May 2008
slightly re-arranged formulas to be consistent with other formulas.
imported>ShadowDancer
m (formatting)
imported>ABO
(slightly re-arranged formulas to be consistent with other formulas.)
 
(One intermediate revision by one other user not shown)
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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:
The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]:


'''JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) / 100 * [[Acrobatics]]'''
JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) * [[Acrobatics]]/100


For example, when one has a skill of 10 in Acrobatics, the calculation will be:
For example, when one has a skill of 10 in Acrobatics, the calculation will be:


JumpHeight = 64 + (164 - 64) / 100 * 10 = 74
JumpHeight = 64 + (164 - 64) * 10/100 = 74


While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control.
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[[Category:Settings]]
[[Category:Settings]]
[[Category:Settings By Concept]]
[[Category:Gameplay]]
[[Category:Gameplay]]
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