Difference between revisions of "Category:Jumping"
slightly re-arranged formulas to be consistent with other formulas.
imported>ShadowDancer m (formatting) |
imported>ABO (slightly re-arranged formulas to be consistent with other formulas.) |
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The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | The actual height of the jump will be between [[fJumpHeightMin]] and [[fJumpHeightMax]] based on [[Acrobatics]]: | ||
JumpHeight = [[fJumpHeightMin]] + ([[fJumpHeightMax]] - [[fJumpHeightMin]]) * [[Acrobatics]]/100 | |||
For example, when one has a skill of 10 in Acrobatics, the calculation will be: | For example, when one has a skill of 10 in Acrobatics, the calculation will be: | ||
JumpHeight = 64 + (164 - 64) / 100 | JumpHeight = 64 + (164 - 64) * 10/100 = 74 | ||
While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. | While the player is in the air, [[fJumpMoveBase]] and [[fJumpMoveMult]] governs air control. |