Difference between revisions of "Category:Leveled Lists"

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→‎Types of Leveled List: two types? nope, three.
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== Types of Leveled List ==
== Types of Leveled List ==


There are, by default, two types of leveled list: [[Leveled Creature|Leveled creatures]], [[Leveled Spell|leveled spells]], and [[Leveled Item|leveled items]]. These are fairly similar and the differences are somewhat self-explanatory. See the individual pages for more information.
There are, by default, three types of leveled list: [[Leveled Creature|Leveled creatures]], [[Leveled Spell|leveled spells]], and [[Leveled Item|leveled items]]. These are fairly similar and the differences are somewhat self-explanatory. See the individual pages for more information.


== General List Behavior ==
== General List Behavior ==
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All leveled lists have some similar behaviors. They return one or more objects from the list, may select objects randomly, and may be arranged into "level tiers" to produce different results depending on the player and/or actor's level.
All leveled lists have some similar behaviors. They return one or more objects from the list, may select objects randomly, and may be arranged into "level tiers" to produce different results depending on the player and/or actor's level.


By default, the lists will return an object from the level tier in the list closest to but not exceeding the player's level. If only one entry exists at the closest level tier, then the selection will not be random. If two or more entries exist at the closest tier, then the selection will be randomized from these entries.
By default, the lists will return an object from the level tier closest to but not exceeding the player's level. If only one entry exists at the closest level tier, then the selection will not be random. If two or more entries exist at the closest tier, then the selection will be randomized from these entries.


Item lists carried by an actor gain an additional rule: the selection will be made based on either the player's level or the actor's level, whichever is lower. This prevents low-level NPCs or creatures from getting powerful items just because the player has achieved a high level, but it also prevents high-level NPCs from getting powerful items when the player has a lower level.
Item lists carried by an actor gain an additional rule: the selection will be made based on either the player's level or the actor's level, whichever is lower. This prevents low-level NPCs or creatures from getting powerful items just because the player has achieved a high level, but it also prevents high-level NPCs from getting powerful items when the player has a lower level.
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== Leveled Lists and Compatibility ==
== Leveled Lists and Compatibility ==


Leveled lists are one of the greatest sources of incompatibility between mods. This is largely due to the nature of Forms within Oblivion.esm and in various esp files, and how Oblivion loads plug-ins. For more information on that, see [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=888090&view=findpost&p=12990534 here].
Leveled lists are one of the greatest sources of incompatibility between mods. This is largely due to the nature of Forms within Oblivion.esm and in various esp files, and how Oblivion loads plug-ins. For more information on that, see [http://cs.elderscrolls.com/constwiki/index.php/Level_Lists_and_Bashed_Patch here].


The main point is that adding anything to any list ''changes'' that list. Only one mod may change any list; any mod that does so will ''overwrite'' any previous mods that change the same list. This means if two mods add things to the same list, only the one which loads last will actually work.
The main point is that adding anything to any list ''changes'' that list. Only one mod may change any list; any mod that does so will ''overwrite'' any previous mods that change the same list. This means if two mods add things to the same list, only the one which loads last will actually work.