Difference between revisions of "Category:Meshes"

22 bytes added ,  20:50, 5 June 2008
Glossary links.
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A mesh is a collection of [[vertices]] and [http://en.wikipedia.org/wiki/Polygon polygons] that define the shape of an object. Meshes for Oblivion are stored in [[Nif]] files in the Meshes folder.
A mesh is a collection of [[Glossary#V|vertices]] and [http://en.wikipedia.org/wiki/Polygon polygons] that define the shape of an object. Meshes for Oblivion are stored in [[Glossary#N|Nif]] files in the Meshes folder.


All meshes used in the game are stored in the Oblivion - Meshes [[BSA Files|BSA file]], the meshes used in Shivering Isles can be found in DLCShiveringIsles - Meshes.bsa.
All meshes used in the game are stored in the Oblivion - Meshes [[BSA Files|BSA file]], the meshes used in Shivering Isles can be found in DLCShiveringIsles - Meshes.bsa.
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