Difference between revisions of "Category:NPC"

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imported>JSweeney
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An NPC is a class of actor that can engage in dialogue, commit crimes, wear armor or clothing, or be pickpocketed.
An [[:Category:NPC|NPC]] is a class of actor that can engage in dialogue, commit crimes, wear armor or clothing, or can be pickpocketed.


*Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty. Those aspects do not apply to creatures.
*'''ID:''' Form ID of the object


*'''Name:''' Display name for the object
*'''Script:''' Active script for all references of this object. Select the elipses marks (...) to edit or view the script.
*'''[[Classes|Class]]:''' Assigns the NPC its class and associated skills and attributes.
*'''Summonable:''' Used to associate the NPC with a magic spell or magic effect.
*'''Level:''' The level of the creature, used to determine it's resistance to certain Illusion spells. If PC Level Offset is checked, this becomes the offest (positive or negative) from the player's level.
*'''PC Level Offset:''' Checkbox for making the NPC leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
*'''Calc Min:''' The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
*'''Calc Max:''' The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
*'''[[Races|Race]]:''' Assigns the NPC's race from the provided dropdown.
*'''Female:''' If checked, NPC will be a female character.
*'''Combat Style:''' Selects a combat style.
*'''Death Item:''' When the NPC dies, an item from this leveled list is placed in the creatures inventory.
*'''Nif file:''' The skeleton mesh used by this NPC.
*'''Miscellaneous Flags:'''
{|border="1" cellpadding="5" cellspacing="0"
|-
! style="background:#efefef;" colspan=1  | Flag
! style="background:#efefef;" | Function
|-
|Quest Item
|NPC updates more frequently. Dead body isn't removed when the cell regenerates.
|-
|Essential
|NPC cannot be killed.
|-
|Respawn
|References of this NPC in the world will be recreated after three days.
|-
|Can Corpse Check
|Allows the NPC to pause over dead bodies.
|-
|No Persuasion
|If checked, this NPC will not have the Persuasion topic in dialogue.
|-
|No Rumors
|If checked, this NPC will not have the Rumors topic in dialogue.
|-
|No low level processing
|??
|-
|}
*'''Height:''' Adjusts NPC's height for scaling purposes.
*'''Weight:''' Adjusts weight for scaling purposes.
*'''Preview:''' View the model for the NPC in the right window.
**'''Full:''' Displays the full model.
**'''Head:''' Display the head only.
== Notes ==
*Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty.


[[Category:Actors]]
[[Category:Actors]]
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