Difference between revisions of "Category:NPC"

149 bytes added ,  16:48, 28 February 2007
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imported>JSweeney
imported>JSweeney
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*'''[[Classes|Class]]:''' Assigns the NPC its class and associated skills and attributes.
*'''[[Classes|Class]]:''' Assigns the NPC its class and associated skills and attributes.


*'''Summonable:''' Used to associate the NPC with a magic spell or magic effect.
*'''Summonable:''' If checked, the NPC will appear in the list of actors for any summon effect; that NPC can be summoned with a summoning spell.


*'''Level:''' The level of the creature, used to determine it's resistance to certain Illusion spells. If PC Level Offset is checked, this becomes the offest (positive or negative) from the player's level.
*'''Level:''' Level is used to determine a whole range of attributes, including skills, hit points, and more if auto calc is enabled. If PC Level Offset is checked, this becomes the offset (positive or negative) from the player's level.


*'''PC Level Offset:''' Checkbox for making the NPC leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
*'''PC Level Offset:''' Checkbox for making the NPC leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.


*'''Calc Min:''' The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
*'''Calc Min:''' The minimum level the NPC is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.


*'''Calc Max:''' The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
*'''Calc Max:''' The maximum level the NPC is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.


*'''[[Races|Race]]:''' Assigns the NPC's race from the provided dropdown.
*'''[[Races|Race]]:''' Assigns the NPC's race from the provided dropdown.
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*'''Combat Style:''' Selects a combat style.
*'''Combat Style:''' Selects a combat style.


*'''Death Item:''' When the NPC dies, an item from this leveled list is placed in the creatures inventory.
*'''Death Item:''' When the NPC dies, an item from this leveled list is placed in the NPC's inventory.


*'''Nif file:''' The skeleton mesh used by this NPC.
*'''Nif file:''' The skeleton mesh used by this NPC.
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|-
|-
|Respawn
|Respawn
|References of this NPC in the world will be recreated after three days.
|If the NPC is killed, he or she will be recreated after three days. All references are recalculated and healed after three days, regardless of whether or not this flag is marked.
|-
|-
|Can Corpse Check
|Can Corpse Check
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|-
|-
|No Persuasion
|No Persuasion
|If checked, this NPC will not have the Persuasion topic in dialogue.
|If checked, this NPC will not have the Persuasion button available.
|-
|-
|No Rumors
|No Rumors
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|-
|-
|No low level processing
|No low level processing
|??
|If checked, the NPC will not run scripts or AI packages unless it is loaded.
|-
|-
|}
|}


*'''Height:''' Adjusts NPC's height for scaling purposes.
*'''Weight:''' Adjusts weight for scaling purposes.


*'''Preview:''' View the model for the NPC in the right window.
*'''Preview:''' View the model for the NPC in the right window.
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