Difference between revisions of "Category:NPC"

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imported>JSweeney
imported>Relax and Play
 
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*'''[[Classes|Class]]:''' Assigns the NPC its class and associated skills and attributes.
*'''[[Classes|Class]]:''' Assigns the NPC its class and associated skills and attributes.


*'''Summonable:''' Used to associate the NPC with a magic spell or magic effect.
*'''Summonable:''' If checked, the NPC will appear in the list of actors for any summon effect; that NPC can be summoned with a summoning spell.


*'''Level:''' The level of the creature, used to determine it's resistance to certain Illusion spells. If PC Level Offset is checked, this becomes the offest (positive or negative) from the player's level.
*'''Level:''' Level is used to determine a whole range of attributes, including skills, hit points, and more if auto calc is enabled. If PC Level Offset is checked, this becomes the offset (positive or negative) from the player's level.


*'''PC Level Offset:''' Checkbox for making the NPC leveled. Activates the Calc Min and Calc Max boxes. Changes the Health, Spell points, Fatigue, Combat, Magic, Stealth, and Attack Damage into level based multipliers.
*'''PC Level Offset:''' Checkbox for making the NPC leveled. Activates the Calc Min and Calc Max boxes. This forces the NPC's stats to be recalculated in-game based on the player's level. The effects of this recalculation are heavily influenced by the NPC Class. A complete description of how this works can be found [http://www.uesp.net/wiki/Oblivion:NPCs#NPC_Statistics here].  


*'''Calc Min:''' The minimum level the creature is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.
*'''Calc Min:''' The minimum level the NPC is allowed to be if PC Level Offset is checked. Values of less than one are presumed to be one.


*'''Calc Max:''' The maximum level the creature is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.
*'''Calc Max:''' The maximum level the NPC is allowed to be if PC Level Offset is checked. Zero is defined as unlimited.


*'''[[Races|Race]]:''' Assigns the NPC's race from the provided dropdown.
*'''[[Races|Race]]:''' Assigns the NPC's race from the provided dropdown.
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*'''Female:''' If checked, NPC will be a female character.
*'''Female:''' If checked, NPC will be a female character.


*'''Combat Style:''' Selects a combat style.
*'''[[Combat Style]]:''' Selects a combat style.


*'''Death Item:''' When the NPC dies, an item from this leveled list is placed in the creatures inventory.
*'''Death Item:''' When the NPC dies, an item from this leveled list is placed in the NPC's inventory.


*'''Nif file:''' The skeleton mesh used by this NPC.
*'''Nif file:''' The skeleton mesh used by this NPC.
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|-
|-
|Quest Item
|Quest Item
|NPC updates more frequently. Dead body isn't removed when the cell regenerates.
|NPC updates itself more frequently, and its corpse isn't removed when the cell regenerates.
|-
|-
|Essential
|Essential
|NPC cannot be killed.
|The NPC becomes unkillable, and replaces death with being unconscious (this lasts for roughly 10 seconds.)
|-
|-
|Respawn
|Respawn
|References of this NPC in the world will be recreated after three days.
|If the NPC is killed, he or she will be recreated after three days. All references are recalculated and healed after three days, regardless of whether or not this flag is marked.
|-
|-
|Can Corpse Check
|Can Corpse Check
|Allows the NPC to pause over dead bodies.
|Allows the NPC to examine any corpses that it can see.
|-
|-
|No Persuasion
|No Persuasion
|If checked, this NPC will not have the Persuasion topic in dialogue.
|If checked, this NPC will not have the Persuasion button available.
|-
|-
|No Rumors
|No Rumors
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|-
|-
|No low level processing
|No low level processing
|??
|If checked, the NPC will not run scripts or AI packages unless the player is within the same cell as the NPC in question.
|-
|-
|}
|}


*'''Height:''' Adjusts NPC's height for scaling purposes.
*'''Weight:''' Adjusts weight for scaling purposes.


*'''Preview:''' View the model for the NPC in the right window.
*'''Preview:''' View the model for the NPC in the right window.
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== Notes ==
== Notes ==
*Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty.
*Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty, on top of the usual modifiations (such as race, personality, etc.)
 
*As is true with the Face Generation tab for the Race management menu, the Face Generation tab for individual NPCs only gives a rough idea of what they'll appear as in-game at best. (NPcs more closely resemble their Construction Set Counterparts, however.)
*Sometimes, if one is using the face generation tab, the Construction Set will not allow a full preview of the NPC to appear unless you close and re-open the NPC's control window.
[[Category:Actors]]
[[Category:Actors]]