Difference between revisions of "Category:NPC"
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imported>Dev akm (revised description for PC Level Offset; see my comments on the Talk page) |
imported>Relax and Play |
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|Quest Item | |Quest Item | ||
|NPC updates more frequently | |NPC updates itself more frequently, and its corpse isn't removed when the cell regenerates. | ||
|- | |- | ||
|Essential | |Essential | ||
|NPC | |The NPC becomes unkillable, and replaces death with being unconscious (this lasts for roughly 10 seconds.) | ||
|- | |- | ||
|Respawn | |Respawn | ||
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|Can Corpse Check | |Can Corpse Check | ||
|Allows the NPC to | |Allows the NPC to examine any corpses that it can see. | ||
|- | |- | ||
|No Persuasion | |No Persuasion | ||
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|No low level processing | |No low level processing | ||
|If checked, the NPC will not run scripts or AI packages unless | |If checked, the NPC will not run scripts or AI packages unless the player is within the same cell as the NPC in question. | ||
|- | |- | ||
|} | |} | ||
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== Notes == | == Notes == | ||
*Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty. | *Disposition and NPCs: The disposition formula for NPCs includes things like the player's fame or bounty, on top of the usual modifiations (such as race, personality, etc.) | ||
*As is true with the Face Generation tab for the Race management menu, the Face Generation tab for individual NPCs only gives a rough idea of what they'll appear as in-game at best. (NPcs more closely resemble their Construction Set Counterparts, however.) | |||
*Sometimes, if one is using the face generation tab, the Construction Set will not allow a full preview of the NPC to appear unless you close and re-open the NPC's control window. | |||
[[Category:Actors]] | [[Category:Actors]] |