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Modders with any kind of programming background may see some cause for confusion. Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming. In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call | Modders with any kind of programming background may see some cause for confusion. Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming. In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call a "class". What we call "creating a reference" here is analogous to "instantiating a class" in the language of OOP. It may be helpful for programmers to see [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Vs._Programming_Terminology this brief article] to clear up any potential confusion of terms. | ||
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