Difference between revisions of "Category:Objects"

1 byte removed ,  22:42, 28 March 2006
imported>Bnesmith
 
imported>Fizzbang
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==Creating and Manipulating Objects==
==Creating and Manipulating Objects==
If you right click on an object, a small menu pops up.
If you right click on an object, a small menu pops up.
*'''New:''' Creates a new, blank object of that type. Many times it is safer to create a duplicate of an existing object because much of the data will be redundant. This is done by editing the object and changing it's ID. When you select OK, you will be asked of you want to change this form ID or create a duplicate object.
*'''New:''' Creates a new, blank object of that type. Many times it is safer to create a duplicate of an existing object because much of the data will be redundant. This is done by editing the object and changing its ID. When you select OK, you will be asked of you want to change this form ID or create a duplicate object.
*'''Edit:''' Same as double clicking on the object to pull up it's form window.
*'''Edit:''' Same as double clicking on the object to pull up it's form window.
*'''Delete:''' Removes the object and all references for it in the world.
*'''Delete:''' Removes the object and all references for it in the world.
*'''Toggle Quest Object:''' Changes the quest object status without having to pull up the form window.
*'''Toggle Quest Object:''' Changes the quest object status without having to pull up the form window.
*'''Use Info:''' A very powerful option that shows all references and direct links to the object. You can double click on a cell int the "Used in" list and it will load it in the render window with the object centered in the view.
*'''Use Info:''' A very powerful option that shows all references and direct links to the object. You can double click on a cell int the "Used in" list and it will load it in the render window with the object centered in the view.
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