Difference between revisions of "Category:Objects"

1 byte added ,  22:43, 28 March 2006
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The entire game is built using objects. Not all object have 3 dimensional art associated with them. For example, load screens and water types are objects but are not placed in cells as 3D objects.
The entire game is built using objects. Not all objects have 3 dimensional art associated with them. For example, load screens and water types are objects but are not placed in cells as 3D objects.


The Object Window contains the complete list of all possible objects in the game. When you place an object into the world (for example, by dragging it into the Render Window), a reference is created. Essentially, an object is a template (we sometimes use the term Form) containing all the information needed to create a reference in the world.
The Object Window contains the complete list of all possible objects in the game. When you place an object into the world (for example, by dragging it into the Render Window), a reference is created. Essentially, an object is a template (we sometimes use the term Form) containing all the information needed to create a reference in the world.
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