Difference between revisions of "Category:Objects"

21 bytes added ,  16:34, 10 January 2008
m
linking to the ObjectWindow and Render Window articles
imported>DragoonWraith
(this needs terminology updating)
imported>Qazaaq
m (linking to the ObjectWindow and Render Window articles)
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The entire game is built using objects. Not all objects have three-dimensional art associated with them. For example, load screens and water types are objects but are not placed in cells as 3D objects.
The entire game is built using objects. Not all objects have three-dimensional art associated with them. For example, load screens and water types are objects but are not placed in cells as 3D objects.


The Object Window contains the complete list of all possible objects in the game. When you place an object into the world (for example, by dragging it into the Render Window), a reference is created. Essentially, an object is a template (we sometimes use the term Form) containing all the information needed to create a reference in the world.
[[ObjectWindow|The Object Window]] contains the complete list of all possible objects in the game. When you place an object into the world (for example, by dragging it into the Render Window), a reference is created. Essentially, an object is a template (we sometimes use the term Form) containing all the information needed to create a reference in the world.


Each object can have multiple references (the count of references is displayed in the Object Window). If the object is changed, all its references are also changed. However, references hold data that is unique between them. The simplest example is the position data. It's unique for each reference, and is not stored with the object.
Each object can have multiple references (the count of references is displayed in the Object Window). If the object is changed, all its references are also changed. However, references hold data that is unique between them. The simplest example is the position data. It's unique for each reference, and is not stored with the object.


If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. For details on the reference fields, see the [[Reference|References]] article.
If you double click on an object in the [[Render Window]], you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. For details on the reference fields, see the [[Reference|References]] article.




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