Difference between revisions of "Category:Objects"

26 bytes added ,  14:20, 11 January 2008
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imported>RedFault
(Some updating of this article - have not removed "Update" tag because I don't know if I've done everything necessary.)
imported>Qazaaq
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If you double click on an object in the [[Render Window]], you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. For details on the reference fields, see the [[Reference|References]] article.
If you double click on an object in the [[Render Window]], you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently. For details on the reference fields, see the [[Reference|References]] article.


Modders with any kind of programming background may see some cause for confusion.  Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming.  In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call a "class".  What we call "creating a reference" here is analogous to "instantiating a class" in the language of OOP.  It may be helpful for programmers to see [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Vs._Programming_Terminology this brief article] to clear up any potential confusion of terms.
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Modders with any kind of programming background may see some cause for confusion.  Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming.  In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call a "class".  What we call "creating a reference" here is analogous to "instantiating a class" in the language of OOP.  It may be helpful for programmers to see [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Vs._Programming_Terminology this brief article] to clear up any potential confusion of terms.
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==Creating and Manipulating Objects==
==Creating and Manipulating Objects==
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