Difference between revisions of "Category:Objects"

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Modders with any kind of programming background may see some cause for confusion.  Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming.  In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call a "class".  What we call "creating a reference" here is analogous to "instantiating a class" in the language of OOP.  It may be helpful for programmers to see [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Vs._Programming_Terminology this brief article] to clear up any potential confusion of terms.
Modders with any kind of programming background may see some cause for confusion.  Terms such as "object" and "reference" have very different meanings in the [[The Elder Scrolls Construction Set|Construction Set]] than they do in the terminology of programming.  In the discussion above, the term "object" refers to something which an object-oriented programmer might be more inclined to call an instance of a "class".  What we call "creating a reference" here is analogous to "instantiating a class" in the object oriented paradigm.  It may be helpful for programmers to see [http://www.uesp.net/wiki/Tes4Mod:Modding_Terminology#Vs._Programming_Terminology this brief article] to clear up any potential confusion of terms.
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'''For specific information regarding different types of Object, see:'''
'''For specific information regarding different types of Object, see:'''
:*[[:Category:Actors|Actors]]
:*[[:Category:Actors|Actors]]
:*[[Item|Items]]
:*[[Glossary#I|Items]]
:*[[:Category:Leveled Lists|Leveled Lists]]
:*[[:Category:Leveled Lists|Leveled Lists]]
:*[[:Category:World Objects|World Objects]]
:*[[:Category:World Objects|World Objects]]
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