Difference between revisions of "Category:Oblivion XML"

No change in size ,  14:57, 11 January 2010
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imported>JRoush
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Elements that aren't part of the Oblivion XML schema are assumed to be Property Elements.  They will be parsed by the game engine, can be referred to by name from Operator elements and OBSE script functions, and may contain Operator Elements as children.  It is common to break up long formulas by inventing an unrecognized element to hold intermediate values.
Elements that aren't part of the Oblivion XML schema are assumed to be Property Elements.  They will be parsed by the game engine, can be referred to by name from Operator elements and OBSE script functions, and may contain Operator Elements as children.  It is common to break up long formulas by inventing an unrecognized element to hold intermediate values.


Oblivion only recognizes three XML [[Traits]]: "name", "src", and "trait".
Oblivion only recognizes three XML [[Trait]]s: "name", "src", and "trait".


  <!-- An example of an 'image' [[Object Element]] -->  
  <!-- An example of an 'image' [[Object Element]] -->  
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