Difference between revisions of "Category:Potion Strength"

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Each effect of a player-created potion is determined individually. The formula changes depending on what apparatuses the player uses, whether they're creating a potion or poison, and the effect itself. To make things easier it has been broken down into several pieces. These are all based on [http://www.uesp.net/wiki/Oblivion:Alchemy#Calculating_Potion_Strengths formulas found on UESP], and it might be easier to start there and look at the default formulas without game settings.
Each effect of a player-created potion is determined individually. The formula changes depending on what apparatuses the player uses, whether they're creating a potion or poison, and the effect itself. To make things easier it has been broken down into several pieces. These are all based on [http://www.uesp.net/wiki/Oblivion:Alchemy#Calculating_Potion_Strengths formulas found on UESP], and it might be easier to start there and look at the default formulas without game settings.
The functions below run off the screen. We are trying to get some new LaTeX functions added to the wiki to hopefully take care of this. If anyone knows another way to fix them... Until then you can highlight them to see all of the function.


==Background==
==Background==
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Start by finding the [[Effective Skill Level]]. Unlike other skills, Alchemy modifications (i.e., Fortify Alchemy) aren't counted and you should use the base Alchemy skill level. For Luck, the final/modified Luck should be used.
Start by finding the [[Effective Skill Level]]. Unlike other skills, Alchemy modifications (i.e., Fortify Alchemy) aren't counted and you should use the base Alchemy skill level. For Luck, the final/modified Luck should be used.
  Effective Skill Level = BaseAlchemySkill + [[iActorLuckSkillBase]] + ([[fActorLuckSkillMult]] * Luck)
  Effective Skill Level = BaseAlchemySkill + [[iActorLuckSkillBase]] + ([[fActorLuckSkillMult]] * Luck)
This is capped to 100 by default, but it may be possible for future mods to increase or remove the cap.
This is capped to 100 by default, but it may be possible for future mods to increase or remove the cap. It also has a minimum of 0.


==Figure out the effect type==
==Figure out the effect type==
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