Difference between revisions of "Category:Settings"

1,577 bytes added ,  01:04, 1 April 2006
Added a few variables down to fAIDefaultDodgeSpeedMult. Missing some before(?) and many after
imported>Bnesmith
imported>Stickman
(Added a few variables down to fAIDefaultDodgeSpeedMult. Missing some before(?) and many after)
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As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
Note: If you don't see one of the variables here in your editor, please try opening the Game Settings window again.




== '''Floating point game settings:''' ==
== '''Floating point game settings:''' ==
fAbsorbBoltGrowWidth
fAbsorbBoltSmallWidth
fAbsorbBoltsRadius
fAbsorbBoltsRadiusStrength
fAbsorbCoreColorB
fAbsorbCoreColorB
   
   
fAbsorbCoreColorG  
fAbsorbCoreColorG
 
fAbsorbCoreColorR
 
fAbsorbGlowColorB
 
fAbsorbGlowColorG
 
fAbsorbGlowColorR
 
fAbsorbMoveSpeed
 
fAbsorbSegmentLength
 
fAbsorbSegmentVariance
 
fAbsorbTortuosityVariance
 
fActorAnimZAdjust
 
fActorArmorDesirabilityDamageMult
 
fActorArmorDesirabilitySkillMult
 
fActorLuckSkillMult
 
fActorStrengthEncumbranceMult
 
fActorSwimBreathBase
 
fActorSwimBreathDamage
 
fActorSwimBreathMult
 
fActorTeleportFadeSeconds
 
fActorTurnAnimMinTime
 
fActorWeaponDesirabilityDamageMult
 
fActorWeaponDesirabilitySkillMult
 
fAIAcquireObjectDistance
 
fAIAquireKillBase
 
fAIAquireKillMult
 
fAIAquirePickBase
 
fAIAquirePickMult
 
fAIAquireStealBase
 
fAIAquireStealMult
 
fAIAwareofPlayerTimer
 
fAIBestHeadTrackDistance
 
fAICombatFleeScoreThreshold
 
fAICombatNoAreaEffectAllyDistance
 
fAICombatNoTargetLOSPriorityMult
 
fAICombatSlopeDifference
 
fAICombatTargetUnreachablePriorityMult
 
fAICombatUnreachableTargetPriorityMult
 
fAIConversationExploreTime
 
fAIDefaultAttackDuringAttackMult
 
fAIDefaultAttackDuringBlockMult
 
fAIDefaultAttackDuringRecoilStaggerBonus
 
fAIDefaultAttackDuringUnconsciousBonus
 
fAIDefaultAttackHandBonus
 
fAIDefaultAttackNoAttackMult
 
fAIDefaultAttackSkillBase
 
fAIDefaultAttackSkillMult
 
fAIDefaultBlockDuringAttackMult
 
fAIDefaultBlockNoAttackMult
 
fAIDefaultBlockSkillBase
 
fAIDefaultBlockSkillMult
 
fAIDefaultBuffStandoffDistance
 
fAIDefaultDodgeBackDuringAttackMult
 
fAIDefaultDodgeBackNoAttackMult


fAbsorbCoreColorR  
fAIDefaultDodgeBackwardMaxTime


fAbsorbGlowColorB  
fAIDefaultDodgeBackwardMinTime


fAbsorbGlowColorG  
fAIDefaultDodgeDuringAttackMult


fAbsorbGlowColorR  
fAIDefaultDodgeFatigueBase


fActorArmorDesirabilityDamageMult  
fAIDefaultDodgeFatigueMult


fActorStrengthEncumbranceMult  
fAIDefaultDodgeFowardMaxTime


fActorSwimBreathBase  
fAIDefaultDodgeFowardMinTime


fActorSwimBreathMult  
fAIDefaultDodgeForwardNotAttackingMult


fActorTeleportFadeSeconds  
fAIDefaultDodgeForwardWhileAttackingMult


fAIDefaultAttackDuringRecoilStaggerBonus  
fAIDefaultDodgeLeftRightMaxTime


fAIDefaultAttackSkillMult  
fAIDefaultDodgeLeftRightMinTime


fAIDefaultBlockDuringAttackMult  
fAIDefaultDodgeNoAttackMult


fAIDefaultBlockNoAttackMult  
fAIDefaultDodgeSpeedBase


fAIDefaultBlockSkillMult  
fAIDefaultDodgeSpeedMult


fAIFleeConfBase  
fAIFleeConfBase


fAIFleeHealthMult  
fAIFleeHealthMult


fAIMaxHeadTrackDistance  
fAIMaxHeadTrackDistance


fAIMaxSmileDistance  
fAIMaxSmileDistance


fAIPowerAttackRecoilBonus  
fAIPowerAttackRecoilBonus


fAISocialchanceForConversation  
fAISocialchanceForConversation


fAISocialRadiusToTriggerConversation  
fAISocialRadiusToTriggerConversation


fAITrespassWarningTimer  
fAITrespassWarningTimer


fAIYieldBase  
fAIYieldBase


fAutoDoorActivateDistance  
fAutoDoorActivateDistance


fBarterSellBase    
fBarterSellBase    
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