Difference between revisions of "Category:Settings"
Added a few variables down to fAIDefaultDodgeSpeedMult. Missing some before(?) and many after
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imported>Stickman (Added a few variables down to fAIDefaultDodgeSpeedMult. Missing some before(?) and many after) |
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As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings. | As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings. | ||
Note: If you don't see one of the variables here in your editor, please try opening the Game Settings window again. | |||
== '''Floating point game settings:''' == | == '''Floating point game settings:''' == | ||
fAbsorbBoltGrowWidth | |||
fAbsorbBoltSmallWidth | |||
fAbsorbBoltsRadius | |||
fAbsorbBoltsRadiusStrength | |||
fAbsorbCoreColorB | fAbsorbCoreColorB | ||
fAbsorbCoreColorG | fAbsorbCoreColorG | ||
fAbsorbCoreColorR | |||
fAbsorbGlowColorB | |||
fAbsorbGlowColorG | |||
fAbsorbGlowColorR | |||
fAbsorbMoveSpeed | |||
fAbsorbSegmentLength | |||
fAbsorbSegmentVariance | |||
fAbsorbTortuosityVariance | |||
fActorAnimZAdjust | |||
fActorArmorDesirabilityDamageMult | |||
fActorArmorDesirabilitySkillMult | |||
fActorLuckSkillMult | |||
fActorStrengthEncumbranceMult | |||
fActorSwimBreathBase | |||
fActorSwimBreathDamage | |||
fActorSwimBreathMult | |||
fActorTeleportFadeSeconds | |||
fActorTurnAnimMinTime | |||
fActorWeaponDesirabilityDamageMult | |||
fActorWeaponDesirabilitySkillMult | |||
fAIAcquireObjectDistance | |||
fAIAquireKillBase | |||
fAIAquireKillMult | |||
fAIAquirePickBase | |||
fAIAquirePickMult | |||
fAIAquireStealBase | |||
fAIAquireStealMult | |||
fAIAwareofPlayerTimer | |||
fAIBestHeadTrackDistance | |||
fAICombatFleeScoreThreshold | |||
fAICombatNoAreaEffectAllyDistance | |||
fAICombatNoTargetLOSPriorityMult | |||
fAICombatSlopeDifference | |||
fAICombatTargetUnreachablePriorityMult | |||
fAICombatUnreachableTargetPriorityMult | |||
fAIConversationExploreTime | |||
fAIDefaultAttackDuringAttackMult | |||
fAIDefaultAttackDuringBlockMult | |||
fAIDefaultAttackDuringRecoilStaggerBonus | |||
fAIDefaultAttackDuringUnconsciousBonus | |||
fAIDefaultAttackHandBonus | |||
fAIDefaultAttackNoAttackMult | |||
fAIDefaultAttackSkillBase | |||
fAIDefaultAttackSkillMult | |||
fAIDefaultBlockDuringAttackMult | |||
fAIDefaultBlockNoAttackMult | |||
fAIDefaultBlockSkillBase | |||
fAIDefaultBlockSkillMult | |||
fAIDefaultBuffStandoffDistance | |||
fAIDefaultDodgeBackDuringAttackMult | |||
fAIDefaultDodgeBackNoAttackMult | |||
fAIDefaultDodgeBackwardMaxTime | |||
fAIDefaultDodgeBackwardMinTime | |||
fAIDefaultDodgeDuringAttackMult | |||
fAIDefaultDodgeFatigueBase | |||
fAIDefaultDodgeFatigueMult | |||
fAIDefaultDodgeFowardMaxTime | |||
fAIDefaultDodgeFowardMinTime | |||
fAIDefaultDodgeForwardNotAttackingMult | |||
fAIDefaultDodgeForwardWhileAttackingMult | |||
fAIDefaultDodgeLeftRightMaxTime | |||
fAIDefaultDodgeLeftRightMinTime | |||
fAIDefaultDodgeNoAttackMult | |||
fAIDefaultDodgeSpeedBase | |||
fAIDefaultDodgeSpeedMult | |||
fAIFleeConfBase | fAIFleeConfBase | ||
fAIFleeHealthMult | fAIFleeHealthMult | ||
fAIMaxHeadTrackDistance | fAIMaxHeadTrackDistance | ||
fAIMaxSmileDistance | fAIMaxSmileDistance | ||
fAIPowerAttackRecoilBonus | fAIPowerAttackRecoilBonus | ||
fAISocialchanceForConversation | fAISocialchanceForConversation | ||
fAISocialRadiusToTriggerConversation | fAISocialRadiusToTriggerConversation | ||
fAITrespassWarningTimer | fAITrespassWarningTimer | ||
fAIYieldBase | fAIYieldBase | ||
fAutoDoorActivateDistance | fAutoDoorActivateDistance | ||
fBarterSellBase | fBarterSellBase |