Difference between revisions of "Category:Settings"

538 bytes added ,  22:00, 23 February 2008
added an introduction and explained how to change GMSTs
imported>ShadowDancer
(→‎Note to Editors: adding info)
imported>DragoonWraith
(added an introduction and explained how to change GMSTs)
Line 1: Line 1:
__FORCETOC__
__FORCETOC__
Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them. Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using [[:Category:Oblivion Script Extender|OBSE]]'s [[con_SetGameSetting]] and [[SetNumericGameSetting]] functions. Even without OBSE, Oblivion natively provides the [[GetGameSetting]] function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.
== Introduction ==
== Introduction ==
As you can see, there are hundreds of game settings (aka GMST's). Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
As you can see, there are hundreds of game settings (aka GMST's). Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
'''Note''': If you don't see one of the variables here in your editor, please try opening the Game Settings window again.


====Note to Editors====
====Note to Editors====