Difference between revisions of "Category:Settings"

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As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.
<!--
NOTE TO EDITORS


Because of the number of GMSTs, and how long some of them are, this page uses a LOT of custom code to get things to appear correctly. Modifying this page requires some knowledge of HTML, CSS, and Wiki mark-up.


== '''Floating point game settings:''' ==
The settings themselves are contained in three Templates. Links to these can be found at the bottom of the Edit page, under the Save button. These should be relatively simple to edit.
fAbsorbCoreColorB
 
fAbsorbCoreColorG  


fAbsorbCoreColorR  
These Templates have been formatted to appear as a normal Category. They are not. As mentioned on the page itself, they do not have the [[Category: Settings]] tag on them, but instead special code that creates a box visually identical to the Category box but does not add the article to the category.


fAbsorbGlowColorB  
The Table of Contents is also custom code to prevent each of the letters from getting its own line. Note that this means it must be manually edited if the headings on this page are changed.


fAbsorbGlowColorG  
While you are encouraged to be bold and edit this page as necessary (use the Preview button often!), if you are uncomfortable with editing any part of this page but think something ought to be changed, please mention this, in its own heading, on the Talk page. Thank you.


fAbsorbGlowColorR  
-->__NOTOC__
Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them.


fActorArmorDesirabilityDamageMult  
Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using [[:Category:Oblivion Script Extender|OBSE]]'s [[con_SetGameSetting]] and [[SetNumericGameSetting]] functions. Even without OBSE, Oblivion natively provides the [[GetGameSetting]] function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.


fActorStrengthEncumbranceMult  
<div class="toc" style="float:left;">
{|style="border:none;"
|<div style="width: 100%; text-align: center; font-color: #5a3e16; font-weight: bold; text-decoration: underline;">Contents</div>
[[:Category: Settings#Introduction|1 Introduction]]
:[[:Category: Settings#Note to Editors|1.1 Note to Editors]]
[[:Category: Settings#Floating point game settings|2 Floating point game settings]]
:'''2.1''' [[:Category: Settings#A|A]] [[:Category: Settings#B|B]] [[:Category: Settings#C|C]] [[:Category: Settings#D|D]] [[:Category: Settings#E|E]] [[:Category: Settings#F|F]] [[:Category: Settings#G|G]] [[:Category: Settings#H|H]] [[:Category: Settings#I|I]] [[:Category: Settings#J|J]] [[:Category: Settings#K|K]] [[:Category: Settings#L|L]] [[:Category: Settings#M|M]] [[:Category: Settings#N|N]] [[:Category: Settings#O|O]] [[:Category: Settings#P|P]] [[:Category: Settings#Q|Q]] [[:Category: Settings#R|R]] [[:Category: Settings#S|S]] [[:Category: Settings#T|T]] [[:Category: Settings#U|U]] [[:Category: Settings#V|V]] [[:Category: Settings#W|W]]
[[:Category: Settings#Integer Game Settings|3 Integer Game Settings]]
:'''3.1''' [[:Category: Settings#A_2|A]] [[:Category: Settings#B_2|B]] [[:Category: Settings#C_2|C]] [[:Category: Settings#D_2|D]] [[:Category: Settings#F_2|F]] [[:Category: Settings#H_2|H]] [[:Category: Settings#I_2|I]] [[:Category: Settings#L_2|L]] [[:Category: Settings#M_2|M]] [[:Category: Settings#N_2|N]] [[:Category: Settings#P_2|P]] [[:Category: Settings#Q_2|Q]] [[:Category: Settings#R_2|R]] [[:Category: Settings#S_2|S]] [[:Category: Settings#T_2|T]] [[:Category: Settings#U_2|U]] [[:Category: Settings#V_2|V]] [[:Category: Settings#W_2|W]]
[[:Category: Settings#String Game Settings|4 String Game Settings]]
:'''4.1''' [[:Category: Settings#A_3|A]] [[:Category: Settings#B_3|B]] [[:Category: Settings#C_3|C]] [[:Category: Settings#D_3|D]] [[:Category: Settings#E_2|E]] [[:Category: Settings#F_3|F]] [[:Category: Settings#G_2|G]] [[:Category: Settings#H_3|H]] [[:Category: Settings#I_3|I]] [[:Category: Settings#J_2|J]] [[:Category: Settings#K_2|K]] [[:Category: Settings#L_3|L]] [[:Category: Settings#M_3|M]] [[:Category: Settings#M cont.|(cont.)]] [[:Category: Settings#N_3|N]] [[:Category: Settings#O_2|O]] [[:Category: Settings#P_3|P]] [[:Category: Settings#Q_3|Q]] [[:Category: Settings#R_3|R]] [[:Category: Settings#S_3|S]] [[:Category: Settings#T_3|T]] [[:Category: Settings#U_3|U]] [[:Category: Settings#V_3|V]] [[:Category: Settings#W_3|W]] [[:Category: Settings#X|X]] [[:Category: Settings#Y|Y]]
[[:Category: Settings#Conceptualized Settings by Subcategory|5 Conceptualized Settings by Subcategory]]
|}</div>


fActorSwimBreathBase  
<div class="visualClear"></div>


fActorSwimBreathMult  
== Introduction ==
As you can see, there are hundreds of game settings (aka GMST's). Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes you make to these settings.


fActorTeleportFadeSeconds  
====Note to Editors====
Please remember to add new pages to the settings category by including the following code in your page:
<nowiki><div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
</nowiki>


fAIDefaultAttackDuringRecoilStaggerBonus  
If you don't have the full information for a setting, please remember to edit the template containing that setting so that others know it still needs updating in the same way as it is done in the following example:
<nowiki>[[fAbsorbBoltSmallWidth|<span style="color: #f00;">fAbsorbBoltSmallWidth</span>]]</nowiki>
<!-- For a list of all gameplay settings see the [[Comprehensive Settings List]]. -->


fAIDefaultAttackSkillMult  
== '''Floating Point Game Settings:''' ==
 
{{Template:Floating Point Settings List}}
fAIDefaultBlockDuringAttackMult  
<!-- please edit Template:Floating_Point_Settings_List when adding new settings
 
    there should be links at the bottom of the edit page -->
fAIDefaultBlockNoAttackMult  
 
fAIDefaultBlockSkillMult  
 
fAIFleeConfBase  
 
fAIFleeHealthMult  
 
fAIMaxHeadTrackDistance  
 
fAIMaxSmileDistance  
 
fAIPowerAttackRecoilBonus  
 
fAISocialchanceForConversation  
 
fAISocialRadiusToTriggerConversation  
 
fAITrespassWarningTimer  
 
fAIYieldBase  
 
fAutoDoorActivateDistance  
 
fBarterSellBase  
 
[[fBribeBase]]  
 
[[fBribeCurve]]  
 
[[fBribeScale]]  
 
fChase3rdPersonXYMult  
 
fClothingClassScale  
 
fClothingJewelryScale  
 
fCombatGiantCreatureReachMult  
 
fCombatHitConeAngle  
 
fCombatSoundArmorPct  
 
fCombatSoundFleshPct  
 
fCombatSoundWeaponPct  
 
fCombatSpeakAttackChance  
 
fCombatSpeakHitChance  
 
fCombatSpeakHitThreshold  
 
fCombatSpeakPowerAttackChance  
 
fCrimeAlarmRespMult  
 
fDamagePowerAttackBackBonus  
 
fDamagePowerAttackBonus  
 
fDamagePowerAttackForwardBonus  
 
fDamagePowerAttackSideBonus  
 
fDamagePowerAttackStandBonus  
 
fDamageSkillMult  
 
fDamageStrengthBase  
 
fDamageStrengthMult  
 
fDamageToArmorPercentage  
 
fDamageToWeaponPercentage  
 
fDamageWeaponConditionBase  
 
fDamageWeaponConditionMult  
 
fDamageWeaponMult  
 
fDaytimeColorExtension  
 
fDetectionCommentTimer  
 
fDetectionSneakLightMod  
 
fDifficultyDamageMultiplier  
 
fDispActorPerMult  
 
fDispTargetFactionRankBase  
 
fDispTargetPerMult  
 
fDistanceProjectileExplosionDetection  
 
fDyingTimer  
 
fEnchantmentGoldMult  
 
fFatigueAttackWeaponBase  
 
fFatigueAttackWeaponMult  
 
fFatigueBase  
 
fFatigueBlockSkillBase  
 
fFatigueBlockSkillMult  
 
fFatigueCastBase  
 
fFatigueJumpBase  
 
fFatigueJumpMult  
 
fFatigueMult  
 
fFatigueReturnBase  
 
fFatigueReturnMult  
 
fFatigueRunBase  
 
fFatigueRunMult  
 
fFightAggrBase  
 
fFightFriendDispBase  
 
fFirstPersonCameraMult  
 
fFurnitureMarker01DeltaX  
 
fFurnitureMarker01DeltaY  
 
fFurnitureMarker01DeltaZ  
 
fFurnitureMarker01HeadingDelta  
 
fFurnitureMarker02DeltaX  
 
fFurnitureMarker02DeltaY  
 
fFurnitureMarker02DeltaZ  
 
fFurnitureMarker02HeadingDelta  
 
fFurnitureMarker03DeltaX  
 
fFurnitureMarker03DeltaY  
 
fFurnitureMarker03DeltaZ  
 
fFurnitureMarker03HeadingDelta  
 
fFurnitureMarker04DeltaX  
 
fFurnitureMarker04DeltaY  
 
fFurnitureMarker04DeltaZ  
 
fFurnitureMarker04HeadingDelta  
 
fFurnitureMarker11DeltaX  
 
fFurnitureMarker11DeltaY  
 
fFurnitureMarker11DeltaZ  
 
fFurnitureMarker11HeadingDelta  
 
fFurnitureMarker12DeltaX  
 
fFurnitureMarker12DeltaY  
 
fFurnitureMarker12DeltaZ  
 
fFurnitureMarker12HeadingDelta  
 
fFurnitureMarker13DeltaX  
 
fFurnitureMarker13DeltaY  
 
fFurnitureMarker13DeltaZ  
 
fFurnitureMarker13HeadingDelta  
 
fFurnitureMarker14DeltaX  
 
fFurnitureMarker14DeltaY  
 
fFurnitureMarker14DeltaZ  
 
fFurnitureMarker14HeadingDelta  
 
fHandFatigueDamageBase  
 
fHandFatigueDamageMult  
 
fHandHealthMax  
 
fHandReachMult  
 
fIdleChatterCommentTimer  
 
fImpactShaderMaxMagnitude  
 
fInfamyBountyMod  
 
fJumpDoubleMult  
 
fJumpFallTimeMult  
 
fJumpHeightMax  
 
fKnockdownChance  
 
fKnockdownDamageMult  
 
fLeafRockAmountSwayInfluence  
 
fLeafRockSpeedSwayInfluence  
 
fLeafRockTimeScale  
 
fLeafRustleAmountSwayInfluence  
 
fLeafRustleSpeedSwayInfluence  
 
fLeafRustleTimeScale  
 
fLockPickAutoBase  
 
fLockPickAutoDifficulty  
 
fLowLevelNPCBaseHealthMult  
 
fMagicCasterSkillCostBase  
 
fMagicCasterSkillCostMult  
 
fMagicCostScale  
 
fMagicDiseaseTransferMult  
 
fMagicExplosionAgilityMult  
 
fMagicFatigueDrainBase  
 
fMagicFatigueDrainMult  
 
fMagicFogMaximumDistance  
 
fMagicFogOptimalDistance  
 
fMagickaReturnBase  
 
fMagickaReturnMult  
 
fMagicLightHeightOffset  
 
fMagicLightRadiusBase  
 
fMagicSpellLevelApprenticeMin  
 
fMagicSpellLevelExpertMin  
 
fMagicSpellLevelJourneymanMin  
 
fMagicSpellLevelMasterMin  
 
fMagicTelekinesiDistanceMult  
 
fMagicTelekinesisLiftPowerMult  
 
fMasserAngleFadeEnd  
 
fMasserAngleFadeStart  
 
fMasserAngleShadowEarlyFade  
 
fMaxArmorRating  
 
fMoveCharWalkMax  
 
fMoveCharWalkMin  
 
fMoveCreatureWalkMax  
 
fMoveCreatureWalkMin  
 
fMoveEncumEffect  
 
fMoveNoWeaponMult  
 
fMoveRunMult  
 
fMoveSneakMult  
 
fMoveWeightMax  
 
fNPCAttributeHealthMult  
 
fNPCBaseMagickaMult  
 
fNPCGeneticVariation  
 
fPathAvoidanceCreatureIntLimit  
 
fPCBaseMagickaMult  
 
fPerkSneakAttackMarksmanApprenticeMult  
 
fPerkSneakAttackMarksmanExpertMult  
 
fPerkSneakAttackMarksmanJourneymanMult  
 
fPerkSneakAttackMarksmanMasterMult  
 
fPerkSneakAttackMarksmanNoviceMult  
 
fPersuasionCurve  
 
fPersuasionMod  
 
fPersuasionReactionDislike  
 
fPersuasionReactionHate  
 
fPickPocketActorSkillBase  
 
fPickPocketActorSkillMult  
 
fPickPocketAmountMult  
 
fPickPocketMaxChance  
 
fPickPocketTargetSkillMult  
 
fPlayerDeathReloadTime  
 
fPotionGoldValueMult  
 
fPotionT1AleDurMult  
 
fPotionT1AleMagMult  
 
fPotionT1CalDurMult  
 
fPotionT1RetDurMult  
 
fPotionT2AleDurMult  
 
fPotionT3AleMagMult  
 
fPowerAttackFatiguePenalty  
 
fRechargeGoldMult  
 
fRegionGenTexGenMatch  
 
fRegionGenTexGenNotMatch  
 
fRegionGenTexPlacedMatch  
 
fRegionGenTexPlacedNotMatch  
 
fRepairArmorerMult  
 
fSecundaAngleFadeEnd  
 
fSecundaAngleFadeStart  
 
fSecundaAngleShadowEarlyFade  
 
fSecundaSpeed  
 
fSkillUseExp  
 
fSkillUseFactor  
 
fSneakBaseValue  
 
fSneakBootWeightBase  
 
fSneakBootWeightMult  
 
fSneakLightMult  
 
fSneakMaxDistance  
 
fSneakRunningMult  
 
fSneakSkillMult  
 
fSneakSleepBonus  
 
fSneakSoundLosMult  
 
fSneakTargetAttackBonus  
 
fSneakTargetInCombatBonus  
 
fSpeechDelay  
 
fSpellCastingDetectionMod  
 
fSpellmakingGoldMult  
 
fStarsRotateDays  
 
fStarsRotateXAxis  
 
fStarsRotateYAxis  
 
fStarsRotateZAxis  
 
fStatsHealthStartMult  
 
fSunAlphaTransTime  
 
fSunMinimumGlareScale  
 
fSunReduceGlareSpeed  
 
fTorchLightLevelMorning  
 
fTorchLightLevelNight  
 
fTrainingCostMult  
 
fTreeFarDistanceBase  
 
fTreeNearDistanceBase  
 
fTreeWindVariance  
 
fVanityModeAutoDelay  
 
fWeatherFlashAmbient  
 
fWeatherFlashDuration  
 
fWeatherTransMax  
 
fWortcraftChanceIntDenom  
 
fWortcraftChanceLuckDenom




== '''Integer Game Settings''' ==
== '''Integer Game Settings''' ==
iAIDefaultAttackChance  
{{Template:Integer Settings List}}
 
<!-- please edit Template:Integer_Settings_List when adding new settings
iAIDefaultBlockChance  
    there should be links at the bottom of the edit page -->
 
iArmorWeightHelmet  
 
iArmorWeightShield  
 
iCrimeAlarmRecDistance  
 
iCrimeGoldAttackMin  
 
iCrimeGoldJailBreak  
 
iCrimeGoldStealHorse  
 
iDeathDropWeaponChance  


[[iLevCreaLevelDifferenceMax]]  
iLevelUp01Mult
iLevelUp02Mult
iLevelUp03Mult
iLevelUp04Mult
iLevelUp05Mult
iLevelUp06Mult
iLevelUp07Mult
iLevelUp08Mult
iLevelUp09Mult
iLevelUp10Mult
iLevelUpSkillCount
[[iLevItemLevelDifferenceMax]]  
[[iLockLevelMaxAverage]]
[[iLockLevelMaxEasy]]
[[iLockLevelMaxHard]]
[[iLockLevelMaxVeryEasy]]
[[iLockLevelMaxVeryHard]]
iLowLevelNPCMaxLevel  
iLowResponsiblityLevel  
iMagicMaxPotionsApprentice  
iMagicMaxPotionsExpert  
iMagicMaxPotionsJourneyman  
iMagicMaxPotionsMaster  
iMagicMaxPotionsNovice  
iMapMarkerRevealDistance  
iMapMarkerVisibleDistance  
iMasserSize  
iNPCBasePerLevelHealthMult  
iNumberActorsInCombatPlayer  
iPCStartSpellSkillLevel  
iPerkBlockStaggerChance  
iPerkExtraBarterGoldMaster  
iSoulLevelValueCommon  
iSoulLevelValueGrand  
iSoulLevelValueGreater  
iSoulLevelValueLesser  
iSoulLevelValuePetty


== '''String Game Settings''' ==
== '''String Game Settings''' ==
sAddItemtoInventory  
{{Template:String Settings List}}
 
<!-- please edit Template:String_Settings_List when adding new settings
sAddItemtoInventoryText  
    there should be links at the bottom of the edit page -->
 
sAddItemtoSpellList  
 
sAgilityDescription  
 
sAnimationCanNotEquipWeapon  
 
sAnimationCanNotUnequip  
 
sAttributeDescAgility  
 
sAttributeDescEndurance  
 
sAttributeDescIntelligence  
 
sAttributeDescLuck  
 
sAttributeDescPersonality  
 
sAttributeDescSpeed  
 
sAttributeDescStrength  
 
sAttributeDescWillpower  
 
sCanNotEquipAlchemy  
 
sCanNotEquipQuestArrows  
 
sCanNotEquipRepairHammer  
 
sCanNotEquipSoulGem  
 
sCanNotReadBood  
 
sCanNotTrainAnymore  
 
sCanNotTrainHigher  
 
sCombatDescription  
 
sContinueText  
 
sDerivedAttributeDescEncumbrance  
 
sDerivedAttributeDescFatigue  
 
sDerivedAttributeDescHealth  
 
sDerivedAttributeDescMagicka  
 
sDiscoveredText  
 
sDropEquippedItemWarning  
 
sEnduranceDescription  
 
sEssentialCharacterDown  
 
sFavoredAttributes  
 
sHairColor0  
 
sHairColor1  
 
sHairColor10  
 
sHairColor11  
 
sHairColor12  
 
sHairColor13  
 
sHairColor14  
 
sHairColor15  
 
sHairColor2  
 
sHairColor3  
 
sHairColor4  
 
sHairColor5  
 
sHairColor6  
 
sHairColor7  
 
sHairColor8  
 
sHairColor9  
 
sHitParticleMetal  
 
sHitParticleStone  
 
sHitParticleWood  
 
sImpossibleLock  
 
sIntellegenceDescription  
 
sKeyLocked  
 
sLevelDefault  
 
sLevelDoneWarning  
 
sLevelUp11  
 
sLevelUp12  
 
sLevelUp15  
 
sLevelUp17  
 
sLevelUp18  
 
sLevelUp19  
 
sLevelUp20  
 
sLevelUp4  
 
sLevelUp6  
 
sLoadWhilePlaying  
 
sLockLevelNameImpossible  
 
sLowSoul  
 
sLuckDescription  
 
sMagicDescription  
 
sMajorSkills  
 
sMiscNumPlacesDiscovered  
 
sMonthHeartFire  
 
sMonthMidYear  
 
sMonthRainsHand  
 
sNoFastTravelCombat  
 
sNoFastTravelScriptBlock  
 
sNoHammer  
 
sNoLockPick  
 
sNoLockPickKey  
 
sNoMortor  
 
sNoSleepCombat  
 
sNoSleepHostilActorsNear  
 
sNoSleepInOwnedBed  
 
sNoSoul  
 
sNoSoulGem  
 
sNoSoulInGem  
 
sNoTalkFleeing  
 
sNoWaitHostilActorsNear  
 
sNoWaitInCombat  
 
sNoWaitUnderWater  
 
sNoWaitWhileAlarmSounding  
 
sOpenWithKey  
 
sOverEncumbered  
 
sPersonalityDescription  
 
sPlayerLeavingBorderRegion  
 
sReturnToMainMenu  
 
sSoulGemTooSmall  
 
sSpecialization  
 
sStealthDescription  
 
sStrengthDescription  
 
sSuccessfulSneakAttackEnd  
 
sTravelQuestion  
 
sUnequipItemOnPlayer  
 
sVampireFeedQuestion  
 
sVarlaStoneMessage  
 
sWillPowerDescription




== '''Conceptualized Settings by Subcategory''' ==
[[Category:Gameplay Menu]]
[[Category:Gameplay Menu]]
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