Difference between revisions of "Category:Settings"

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imported>DragoonWraith
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imported>Shademe
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__NOTOC__
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Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them. Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using [[:Category:Oblivion Script Extender|OBSE]]'s [[con_SetGameSetting]] and [[SetNumericGameSetting]] functions. Even without OBSE, Oblivion natively provides the [[GetGameSetting]] function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.
NOTE TO EDITORS
 
Because of the number of GMSTs, and how long some of them are, this page uses a LOT of custom code to get things to appear correctly. Modifying this page requires some knowledge of HTML, CSS, and Wiki mark-up.
 
The settings themselves are contained in three Templates. Links to these can be found at the bottom of the Edit page, under the Save button. These should be relatively simple to edit.
 
These Templates have been formatted to appear as a normal Category. They are not. As mentioned on the page itself, they do not have the [[Category: Settings]] tag on them, but instead special code that creates a box visually identical to the Category box but does not add the article to the category.
 
The Table of Contents is also custom code to prevent each of the letters from getting its own line. Note that this means it must be manually edited if the headings on this page are changed.
 
While you are encouraged to be bold and edit this page as necessary (use the Preview button often!), if you are uncomfortable with editing any part of this page but think something ought to be changed, please mention this, in its own heading, on the Talk page. Thank you.
 
-->__NOTOC__
Game Settings control a huge number of things in the game. Formulas for damage, AI, potion strength, all use GMST's, as they are known, as constants. Many of the names and titles in the game are set by a setting, and very little of the game is completely independent of them.  
 
Game Settings may be changed in the Gameplay->Settings menu, or they can be changed by script using [[:Category:Oblivion Script Extender|OBSE]]'s [[con_SetGameSetting]] and [[SetNumericGameSetting]] functions. Even without OBSE, Oblivion natively provides the [[GetGameSetting]] function, allowing scripts to take advantage of these settings to enhance compatibility with other mods.


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