Difference between revisions of "Category:Spell Cost"

663 bytes added ,  17:50, 10 January 2008
corrected the formula, added some extra notes
imported>DragoonWraith
(fake article list thing)
imported>Skyranger-1
(corrected the formula, added some extra notes)
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  Magnitude Factor = Magnitude ^ fMagicCostScale
  Magnitude Factor = Magnitude ^ fMagicCostScale
  Duration Factor = Duration
  Duration Factor = Duration
  Area Factor = Area * fMagicAreaBaseCostMult
  Area Factor = Area * fMagicAreaBaseCostMult (minimum of 1.0)
  Range Factor = if Target, fMagicRangeTargetCostMult; else, 1
  Range Factor = if Target, fMagicRangeTargetCostMult; else, 1
Skill Factor = fMagicCasterSkillCostBase + fMagicCasterSkillCostMult * (1 - Effective Skill/100)
   
   
  Effect Cost = Effect Factor * Magnitude Factor * Duration Factor * Area Factor * Range Factor
  Effect Base Cost = Effect Factor * Magnitude Factor * Duration Factor * Area Factor * Range Factor
Effect Casting Cost = Effect Base Cost * Skill Factor
   
   
  Spell Cost = Sum(Effect Costs)
  Spell Base Cost = Sum(Effect Base Costs)
   
  Spell Casting Cost = Sum(Effect Casting Costs)
Skill Factor = fMagicCasterSkillCostBase + fMagicCasterSkillCostMult * (1 - Effective Skill/100)
Cost to Cast = Spell Cost * Skill Factor


== Note ==
== Note ==
* If any factor is less than 1, 1 is used instead.
* If the Effect Casting Cost is less than 1, then it will be treated as 1 instead when calculating Spell Casting Cost.
* Spell Cost here is the cost in the CS, while Cost to Cast is the actual cost the spell requires (assuming the spell is a normal Spell and not a Power).
* Likewise, if the Effect Base Cost is less than 1, then it will be treated as 1 instead when calculating Spell Base Cost.  This happens in-game only, and NOT in the Construction set, leading to the Construction Set sometimes displaying incorrect mastery levels for spells. 
* The caster's skills are not applied to each effect's cost, but to the entire spell's cost, using the effective skill in the ''spell'''s school. Therefore, spells of multiple schools will not be affected by the skills of any school but the one listed as the actual school of the spell.
* If the spell has "auto-calculate" disabled, then its manually set base cost overrides the normal base cost.  Non-auto-calculated spells are treated as having only one spell effect, with an Effect Base Cost equal to the Spell Base Cost and a magic school that is manually specified in the Construction Set.
**A spell's school is determined by the most expensive single effect, not by which school has the most combined cost, so multiple effects from a single school will not help that school "win".
* Spell Base Cost here is the cost in the CS, while Spell Casting Cost is the actual cost the spell requires. The Mastery level is determined by comparing the Spell Base Cost to the relevant
* Enchantment cost (in Charge) uses the exact same formula, but is not affected by Luck or any skill.
* A spell's school is determined by the most expensive single effect, not by which school has the most combined cost, so multiple effects from a single school will not help that school "win". However, if auto-calculate is disabled then spells school is the explicitly specified spell school. 
* The cost in Septims to buy any spell is equal to three times its Magicka cost.
* Enchantment cost (in Charge) uses the exact same formula, but is not affected by Luck or any skill.
* The cost in Septims to buy any spell is equal to three times its Magicka cost. (the exact multiplier is determined by a Game Setting). 




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