Category:Textures

Texture MapsEdit

A texture is a 2D image wrapped around a mesh according to the UV map. Texture is often used to reference either the color map or all textures applied to a mesh. Oblivion supports the following texture maps.

  • Color Map: controls the color.
  • Normal Map: a heightmap to create the illusion of height difference on the surface of a mesh.
  • Glow Map: can make it look like the mesh is emitting light.
  • Specular Map: on the normal map's alpha channel, controls the way light reflexion is shown on the mesh.

IconsEdit

There are icons for inventory items, factions, quests and spells. They're DDS files in three sizes (50%, 80% and 100%) for the low, medium and high texture settings. They're stored in the Textures/Menus/Icons folder, for high resolution textures and in Textures/Menus50/Icons and Textures/Menus80/Icons for low and medium settings.

Oblivion's textures are located in the Oblivion - Textures BSA file.

See AlsoEdit

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Textures"

The following 6 pages are in this category, out of 6 total.