Difference between revisions of "Category:Troubleshooting"

252 bytes added ,  12:33, 15 June 2007
Added links
imported>Haama
(Multiple Items with the Same Script)
imported>Haama
(Added links)
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== Oblivion Realm Resets ==
== Oblivion Realm Resets ==


Whenever the player closes an Oblivion gate, the entire Oblivion cell and everything inside of it is reset. This includes inventories of containers and NPCs, and for NPCs their spell list and location. It may also be possible that variables on world objects (containers, NPCs, activators, etc.) are also reset. See post 96 in the Gotchas! thread in the CS section of The Elder Scrolls Forum for links to threads containing more information and tips to avoid this problem. (sorry I can't just put in the links, something's not working quite right)
Whenever the player closes an Oblivion gate, the entire Oblivion cell and everything inside of it is reset. This includes inventories of containers and NPCs, and for NPCs their spell list and location. It may also be possible that variables on world objects (containers, NPCs, activators, etc.) are also reset. These two threads have more information and tips to avoid the problem:
[http://www.bethsoft.com/bgsforums/index.php?showtopic=689034]
[http://www.bethsoft.com/bgsforums/index.php?showtopic=675492]
 
See post 96 in the Gotchas! thread in the CS section of The Elder Scrolls Forum for links to threads containing more information and tips to avoid this problem. (sorry I can't just put in the links, something's not working quite right)


== Adding Multiple Items with the Same Script ==
== Adding Multiple Items with the Same Script ==
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**For example, if you have 2 of an item in a container (same base object), and the player double-clicks them, thus adding one after the other, you'll hit this bug
**For example, if you have 2 of an item in a container (same base object), and the player double-clicks them, thus adding one after the other, you'll hit this bug
**But using 'AddItem SomeItem 2' seems to work without hitting the bug
**But using 'AddItem SomeItem 2' seems to work without hitting the bug
(Here are some more examples - the link isn't working right now)
[http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=628331&view=findpost&p=10126100|Here are some more examples]
<br>What exactly is going is anyone's guess, and the problems that can occur are very, very bizarre making them hard to trace. Also, the bug seems to be intermittent, sometimes working and sometimes not, and some scripts don't seem to run into the problem. The a few points to take away from this:
<br>What exactly is going is anyone's guess, and the problems that can occur are very, very bizarre making them hard to trace. Also, the bug seems to be intermittent, sometimes working and sometimes not, and some scripts don't seem to run into the problem. The a few points to take away from this:
*Adding two or more items with the same script can produce weird results
*Adding two or more items with the same script can produce weird results
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