Difference between revisions of "Category:Troubleshooting"

28 bytes added ,  17:54, 13 July 2007
imported>Dev akm
imported>Dev akm
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These are annoying problems with the CS and game engine.
These are annoying problems with the CS and game engine.


== Vanishing Landscape ==
== Vanishing Landscape in a New Worldspace ==


This problem is also listed under Common Mistakes because it can also be caused by using an ESM to alter the landscape for another master. In this case, however, it occurs whenever the current modindex for the plugin differs from the modindex of the plugin during creation in the CS (because the end-user's load-order will rarely be the same as the load-order during creation). This usually means that the only way to get the plugin to work in-game is to make it the very first thing that loads after Oblivion.esm, which is a terrible limitation.
This general problem is also listed under Common Mistakes because it can also be caused by using an ESM to alter the landscape for another master. In this case, however, it occurs whenever the current modindex for the plugin differs from the modindex of the plugin during creation in the CS (because the end-user's load-order will rarely be the same as the load-order during creation). This usually means that the only way to get the plugin to work in-game is to make it the very first thing that loads after Oblivion.esm, which is a terrible limitation.


[[TES4Gecko]] now includes a '''Move Worldspaces''' function to help deal with this issue by "injecting" new worlspaces into the 00 modindex.
[[TES4Gecko]] now includes a '''Move Worldspaces''' function to help deal with this issue by "injecting" new worlspaces into the 00 modindex.
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