Difference between revisions of "Category:Troubleshooting"
→Performance Problems: AI overload
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= Performance Problems = | = Performance Problems = | ||
This section is intended as a place to list | This section is intended as a place to list performance problems and tips, especially those related to scripting. | ||
== Gamemode Scripts == | == Gamemode Scripts == | ||
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GetSecondsPassed | GetSecondsPassed | ||
GetDistance | GetDistance | ||
== AI Overload == | |||
If you use advanced AI on a lot of NPCs or creatures, the game may start to suffer from so-called "AI overload", causing NPCs and creatures to fail to process their AI as you approach them. This can do nasty things like giving roadside bandits a lobotomy -- they just stand around and do nothing as you approach. | |||
Creatures that are swimming seem to put an extra large burden on the system, possibly because the pathfinding is trickier in the water? | |||
= Obscure Problems = | = Obscure Problems = |