Difference between revisions of "Category:Troubleshooting"

227 bytes added ,  18:14, 10 September 2007
→‎CPU-Hungry Script Functions: added "brick-wall" comment from haama because I've encountered this, too
imported>Dev akm
(→‎Gamemode Scripts: changed YourScript to YourSwitchScript)
imported>Dev akm
(→‎CPU-Hungry Script Functions: added "brick-wall" comment from haama because I've encountered this, too)
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Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so).
Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so).
The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS.


See [[Code Optimizing]] for more details (in planning/progress).
See [[Code Optimizing]] for more details (in planning/progress).
Anonymous user