Difference between revisions of "Category:Troubleshooting"
→CPU-Hungry Script Functions: added "brick-wall" comment from haama because I've encountered this, too
imported>Dev akm (→Gamemode Scripts: changed YourScript to YourSwitchScript) |
imported>Dev akm (→CPU-Hungry Script Functions: added "brick-wall" comment from haama because I've encountered this, too) |
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Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so). | Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so). | ||
The main problem with CPU-hungry scripts comes from Oblivion's "brick-wall" for FPS and script processing. Scripts won't touch FPS until you hit a certain limit, and then even a few extra small scripts can start dropping FPS. | |||
See [[Code Optimizing]] for more details (in planning/progress). | See [[Code Optimizing]] for more details (in planning/progress). |