Editing Category talk:Spell Cost

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:BTW, I just checked up on rounding.  Rounding is downward, performed on a per effect basis.   
:BTW, I just checked up on rounding.  Rounding is downward, performed on a per effect basis.   


::edit: On the differing formulas between the game and the CS: yeah, there's strong evidence.  Create a spell in the construction set, set it to autocalculate, give it an effect that sets its base cost to a little below a mastery level theshold.  Now create an identical spell, but give it some additional really cheap effects.  Script effects are the classic, but say, fortify fatigue 1% for 1 second works too.  Make sure autocalculate is on for both spells, then compare their prices and mastery levels in the CS and in-game.  The difference is that the game makes all effects cost at least 1, both for unscaled cost purposes and for scaled cost purposes.  The CS does not.  Also, there's some evidence that the game itself may use different formulas in the spellmaker for base cost, as the spellmaker occasionally seems to get the mastery levels wrong, but I haven't investigated that and can't say anything definitive about it.   
:edit: On the differing formulas between the game and the CS: yeah, there's strong evidence.  Create a spell in the construction set, set it to autocalculate, give it an effect that sets its base cost to a little below a mastery level theshold.  Now create an identical spell, but give it some additional really cheap effects.  Script effects are the classic, but say, fortify fatigue 1% for 1 second works too.  Make sure autocalculate is on for both spells, then compare their prices and mastery levels in the CS and in-game.  The difference is that the game makes all effects cost at least 1, both for unscaled cost purposes and for scaled cost purposes.  The CS does not.  Also, there's some evidence that the game itself may use different formulas in the spellmaker for base cost, as the spellmaker occasionally seems to get the mastery levels wrong, but I haven't investigated that and can't say anything definitive about it.   


:::edit2: finished the update.  also, corrected some of my spelling mistakes in here.   
::edit2: finished the update.  also, corrected some of my spelling mistakes in here.   


::::edit3: So are these terms okay?  Have you come up with any suggestions?  I guess going and editing the whole page in response to a request to brainstorm possible changes isn't exactly the best way to be a team player, but a lot of it depends on the structure of how things are presented, which is difficult to articulate or thinking about without doing it and seeing what it looks like.  For the record the current terms are "Unscaled Effect Cost", "Scaled Effect Cost", "Unscaled Spell Cost", and "Scaled Spell Cost".   
:::edit3: So are these terms okay?  Have you come up with any suggestions?  I guess going and editing the whole page in response to a request to brainstorm possible changes isn't exactly the best way to be a team player, but a lot of it depends on the structure of how things are presented, which is difficult to articulate or thinking about without doing it and seeing what it looks like.  For the record the current terms are "Unscaled Effect Cost", "Scaled Effect Cost", "Unscaled Spell Cost", and "Scaled Spell Cost".   


:::::edit4: corrected "and" -> "as"
::::edit4: corrected "and" -> "as"


:--[[User:Skyranger-1|Skyranger-1]]
:--[[User:Skyranger-1|Skyranger-1]]

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