Difference between revisions of "Cell Reset"

407 bytes added ,  16:35, 21 February 2009
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imported>Haama
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imported>Wrye
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*There's some more information on [[Talk:ResetInterior]]
*There's some more information on [[Talk:ResetInterior]]
*You can reset a cell by not returning to it for a period of time (not sure which default determines that), by using [[ResetInterior]] and for Oblivion cells [[CloseCurrentOblivionGate]].--[[User:Haama|Haama]] 12:12, 23 February 2008 (EST)
*You can reset a cell by not returning to it for a period of time (not sure which default determines that), by using [[ResetInterior]] and for Oblivion cells [[CloseCurrentOblivionGate]].--[[User:Haama|Haama]] 12:12, 23 February 2008 (EST)
** The cell won't actually reset until you re-enter it. At that point, [[IHoursToRespawnCell]] is used to determine whether to reset the cell.
** Traps aren't innately reset. Rather their scripts receive the [[OnReset]] event and use that to reset themselves. (Hence the trap could something ''other'' than reset itself in response to the OnReset event, e.g. it might enable a second, more difficult trap.)




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