Difference between revisions of "Cell Reset"
no edit summary
imported>Haama m (Signature) |
imported>Wrye |
||
Line 9: | Line 9: | ||
*There's some more information on [[Talk:ResetInterior]] | *There's some more information on [[Talk:ResetInterior]] | ||
*You can reset a cell by not returning to it for a period of time (not sure which default determines that), by using [[ResetInterior]] and for Oblivion cells [[CloseCurrentOblivionGate]].--[[User:Haama|Haama]] 12:12, 23 February 2008 (EST) | *You can reset a cell by not returning to it for a period of time (not sure which default determines that), by using [[ResetInterior]] and for Oblivion cells [[CloseCurrentOblivionGate]].--[[User:Haama|Haama]] 12:12, 23 February 2008 (EST) | ||
** The cell won't actually reset until you re-enter it. At that point, [[IHoursToRespawnCell]] is used to determine whether to reset the cell. | |||
** Traps aren't innately reset. Rather their scripts receive the [[OnReset]] event and use that to reset themselves. (Hence the trap could something ''other'' than reset itself in response to the OnReset event, e.g. it might enable a second, more difficult trap.) | |||