Difference between revisions of "Cell Reset"

529 bytes added ,  08:35, 22 December 2012
Added info about dead actors
imported>QQuix
(Pretty much a new page)
imported>QQuix
(Added info about dead actors)
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== Cell Reset x Actors==
== Cell Reset x Actors==
[[FormID#Dynamic references|Dynamic]] actors are removed, dead or alive, scripted or not scripted.
Cell Reset does not remove information about [[FormID#Non-dynamic references|non-dynamic]] actors in the cell, dead or alive, scripted or not scripted, persistent or not. (which makes sense, as NPCs go all over the place and would be bad if they were reset back to their editor location because the cell they happen to be at the moment got reset)
Cell Reset does not remove information about [[FormID#Non-dynamic references|non-dynamic]] actors in the cell, dead or alive, scripted or not scripted, persistent or not. (which makes sense, as NPCs go all over the place and would be bad if they were reset back to their editor location because the cell they happen to be at the moment got reset)


[[FormID#Dynamic references|Dynamic]] actors are removed, dead or alive, scripted or not scripted.  
Dead bodies of [[FormID#Non-dynamic references|non-dynamic]] actors are removed from view when the cell is reset. The game keeps the information, so those actors can be resurrected, if needed. If a script resurrects that actor while the player is the same cell, the actor will not show up automatically.  [[Reset3DState]] does not help here. To show the resurrected actor either (1) move it somewhere else and back (can be done in the same frame, one [[MoveTo]] after another) or (2) the player must leave and reenter the cell.




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