Difference between revisions of "Choose the right DXTC compression algorithm"

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imported>Blade9722
imported>Blade9722
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'''The three algorithms are different only for the alpha channel compression, the RGB part is exactly the same for all three'''. So if you don't need alpha blending you should use DXT1, as using DXT3 or DXT5 will only double dds file size without any improvement in visual quality. Instead, I regularly find out in texture replacement lots of DXT5 compressed textures with the default white alpha channel.
'''The three algorithms are different only for the alpha channel compression, the RGB part is exactly the same for all three'''. So if you don't need alpha blending you should use DXT1, as using DXT3 or DXT5 will only double dds file size without any improvement in visual quality. Instead, I regularly find out in texture replacement lots of DXT5 compressed textures with the default white alpha channel.


'''The most common mistake is this: some modders probably that DXT5 is increasing RGB visual quality, so they systematically use it caring whether alpha channel is used or not'''
'''The most common mistake is this: some modders probably thinks that DXT5 is increasing RGB visual quality, so they systematically use it without caring whether alpha channel is used or not'''
 
'''Uncompressed dds'''
 
Channels bit depth: 8:8:8:8 RGBA.
 
Wel, I think there is no need to eplain this




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