Difference between revisions of "Choose the right DXTC compression algorithm"

imported>Blade9722
imported>Blade9722
Line 93: Line 93:
- DXT1: specular map is disabled.
- DXT1: specular map is disabled.


'''Notice that the common mistake of choosing DXT5 instead of DXT1 in this case is even worse, as the completely white alpha channel will make the texture shining like a star!!'''. For the same reason, if you decide to store the normal map as uncompressed to get rid of the DXTC blockiness, remember to change the alpa channel into black if the texture is meant to be dull.
'''Notice that the common mistake of choosing DXT5 instead of DXT1 in this case is even worse, as the completely white alpha channel will make the texture shining like a star!!'''. For the same reason, if you decide to store the normal map as uncompressed to get rid of the DXTC blockiness, remember to change the alpha channel into black if the texture is meant to be dull.
 


=Glow map= (identified by the _g.dds suffix)
=Glow map= (identified by the _g.dds suffix)
Anonymous user