Difference between revisions of "Choose the right DXTC compression algorithm"
Choose the right DXTC compression algorithm (edit)
Revision as of 16:23, 3 December 2006
, 16:23, 3 December 2006→Color map
imported>Blade9722 |
imported>Blade9722 |
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'''If you don't know how or simply don't have time to check this''': | '''If you don't know how or simply don't have time to check this''': | ||
if you're replacing a Vanilla Oblivion texture, simply mantain the | if you're replacing a Vanilla Oblivion texture, simply mantain the original choice. | ||
=Normal map= (identified by the _n.dds suffix) | =Normal map= (identified by the _n.dds suffix) |