Difference between revisions of "Choose the right DXTC compression algorithm"

imported>Madcat221
imported>Madcat221
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You have to check the mesh in order to understand the function of the alpha channel.
You have to check the mesh in order to understand the function of the alpha channel.


- If parallax shader is enabled (look here for the details  [http://cs.elderscrolls.com/constwiki/index.php/Enable_or_Disable_Parallax_shader_on_meshes lnk]), the alpha channel greyscale act as a heightmap for the parallax shader (Black: the pixel is carved, white: the pixel is popping out). Choose DXT3 or DXT5 (recommended the latter).
- If parallax shader is enabled (look here for the details  [http://cs.elderscrolls.com/constwiki/index.php/Enable_or_Disable_Parallax_shader_on_meshes lnk]), the alpha channel greyscale act as a heightmap for the parallax shader (Black: the pixel is carved, white: the pixel is popping out, 50% gray, the pixel is at baseline). Choose DXT3 or DXT5 (recommended the latter).


- If NiAlphaproperty is present, the alpha channel is used for transparency. Choose DXT3 or DXT5 (recommended the latter).
- If NiAlphaproperty is present, the alpha channel is used for transparency. Choose DXT3 or DXT5 (recommended the latter).
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