Difference between revisions of "Choose the right DXTC compression algorithm"
Choose the right DXTC compression algorithm (edit)
Revision as of 18:33, 7 June 2008
, 18:33, 7 June 2008no edit summary
imported>Madcat221 (Addition about OVEP Detailed Terrain usage of alpha maps in landscape textures.) |
imported>Madcat221 |
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'''The most common mistake is this: some modders probably thinks that DXT5 is increasing RGB visual quality, so they systematically use it without caring whether alpha channel is used or not''' | '''The most common mistake is this: some modders probably thinks that DXT5 is increasing RGB visual quality, so they systematically use it without caring whether alpha channel is used or not''' | ||
==Uncompressed dds== | ==Uncompressed dds (8.8.8.8 Unsigned)== | ||
Channels bit depth: 8:8:8:8 RGBA. | Channels bit depth: 8:8:8:8 RGBA. |