Difference between revisions of "Choose the right DXTC compression algorithm"
Choose the right DXTC compression algorithm (edit)
Revision as of 18:34, 7 June 2008
, 18:34, 7 June 2008→Uncompressed dds (8.8.8.8 Unsigned)
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Well, I think there is no need to explain this. | Well, I think there is no need to explain this. | ||
Sometimes useful if you really want to avoid compression artifacts in a normal map, but be careful because the file size will be huge. | Sometimes useful if you really want to avoid compression artifacts in a normal map, but be careful because the file size will be huge. On normal maps, if no compression-introduced artifacts are already present, you can afford to reduce the texture size to a smaller one and still maintain a quality normal map. | ||
=Texture Types= | =Texture Types= |