Difference between revisions of "Choose the right DXTC compression algorithm"

imported>Madcat221
imported>Madcat221
Line 53: Line 53:
Well, I think there is no need to explain this.
Well, I think there is no need to explain this.


Sometimes useful if you really want to avoid compression artifacts in a normal map, but be careful because the file size will be huge.
Sometimes useful if you really want to avoid compression artifacts in a normal map, but be careful because the file size will be huge.  On normal maps, if no compression-introduced artifacts are already present, you can afford to reduce the texture size to a smaller one and still maintain a quality normal map.


=Texture Types=
=Texture Types=
Anonymous user