Difference between revisions of "Common Bugs"

1 byte removed ,  13:42, 16 December 2008
imported>Dev akm
(→‎Markers Missing from Local Map: uGridsToLoad causes cell 4,4 problem, from post by Vorians)
imported>Dev akm
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===Markers Missing from Local Map===  
===Markers Missing from Local Map===  


The cells 3,3. If a mod alters ANYTHING at all in the cell 3,3 in any worldspace, the player's local map will stop showing the player marker and other markers on the local map. However, this local map error can also happen randomly when going through certain cells without any mods at all, but in this case it's only temporary. No fix is known for the latter bug.
The cell 3,3. If a mod alters ANYTHING at all in the cell 3,3 in any worldspace, the player's local map will stop showing the player marker and other markers on the local map. However, this local map error can also happen randomly when going through certain cells without any mods at all, but in this case it's only temporary. No fix is known for the latter bug.


This bug will also happen with cell 4,4 if uGridsToLoad is set higher than 5 in Oblivion.ini. However, since increasing uGridsToLoad causes other bugs as well, cell 4,4 should be considered safe to edit.
This bug will also happen with cell 4,4 if uGridsToLoad is set higher than 5 in Oblivion.ini. However, since increasing uGridsToLoad causes other bugs as well, cell 4,4 should be considered safe to edit.
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