Difference between revisions of "Common Bugs"

4 bytes added ,  03:55, 19 December 2008
m
Subheadings diminished
imported>Realmeleven
m (Bullets & Heading)
imported>Realmeleven
m (Subheadings diminished)
Line 13: Line 13:
This leads to two problems:
This leads to two problems:


=== Pursuit Teleportation===
==== Pursuit Teleportation====
If you enter the building NPCs in pursuit and presumably trapped outside the walls, teleport with you inside the building. This occurs despite the fact that the door is spatially beyond their reach. This bug can be circumvented by adding the following script or similar to access portals that lead to locked player worlds:
If you enter the building NPCs in pursuit and presumably trapped outside the walls, teleport with you inside the building. This occurs despite the fact that the door is spatially beyond their reach. This bug can be circumvented by adding the following script or similar to access portals that lead to locked player worlds:


Line 25: Line 25:
A fairly simple aspirin for Player owned house and castle mods where doors are made to stay locked. This can also be modified to be key dependant.
A fairly simple aspirin for Player owned house and castle mods where doors are made to stay locked. This can also be modified to be key dependant.


===Burrowing or Ghosting through Obstacles===
====Burrowing or Ghosting through Obstacles====
If you wait outside long enough, one of two things happens:
If you wait outside long enough, one of two things happens:
# Your pursuers sink through the ground and pop up right next to you
# Your pursuers sink through the ground and pop up right next to you
Anonymous user