Difference between revisions of "Common Bugs"

296 bytes added ,  05:33, 16 October 2009
imported>Rangaro
imported>D2k204
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This problem is fairly common with mods that do a lot of inventory manipulation, such as ingredient sorters. Similar problems also happen when selling items that have Extra Data. The frequency of the problem is increased by mods that assign ownership to more things in the game, such as [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=197 Guild Item Ownership], [http://tesnexus.com/downloads/file.php?id=5665 Clutter Ownership], and [http://devnull.sweetdanger.com/OOO/ Oscuro's Oblivion Overhaul]. In a few cases this problem can lead to crashes, as with [http://www.uesp.net/wiki/Tes4Mod:FCOM#General_Instability_Issues Selling Stolen/Duplicated Alchemy Equipment].
This problem is fairly common with mods that do a lot of inventory manipulation, such as ingredient sorters. Similar problems also happen when selling items that have Extra Data. The frequency of the problem is increased by mods that assign ownership to more things in the game, such as [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=197 Guild Item Ownership], [http://tesnexus.com/downloads/file.php?id=5665 Clutter Ownership], and [http://devnull.sweetdanger.com/OOO/ Oscuro's Oblivion Overhaul]. In a few cases this problem can lead to crashes, as with [http://www.uesp.net/wiki/Tes4Mod:FCOM#General_Instability_Issues Selling Stolen/Duplicated Alchemy Equipment].
==Notes==
* One way of getting around the broken functionality of removeitem is to use the OBSE 'label' and 'goto' functions immideately after the use of removeitem before an endif block.
==Example==
If (something)
  player.removeitem
  goto 100
endif
label 100
If(something)
<more code>


== Oblivion Realm Resets ==
== Oblivion Realm Resets ==
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