Difference between revisions of "Community Portal"

1,127 bytes added ,  02:58, 4 July 2007
imported>Sickleyield
imported>Sickleyield
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:Before everything was lost, Wrye mentioned something about a breadcrumb trail like the UESP. I like it, but I'm not sure if it's that's going to solve the problem with the tutorials. --[[User:Qazaaq|Qazaaq]] 10:06, 27 June 2007 (EDT)
:Before everything was lost, Wrye mentioned something about a breadcrumb trail like the UESP. I like it, but I'm not sure if it's that's going to solve the problem with the tutorials. --[[User:Qazaaq|Qazaaq]] 10:06, 27 June 2007 (EDT)
::Depends.  Are the parts more important than the whole?  I strongly feel that no user wants to read an article on importing body meshes, then an article on editing vertices in Blender, then an article on export into NifSkope, then an article on getting a cuirass into the CS.  They want to know how to put what's in their head into the game, start to finish - and the rank beginner doesn't have the slightest inkling how many steps there are or in what order to look for them.  This is what made me start writing tutorials to start with.  The scripting section alone drove me absolutely nuts, and still does.  I've never once wanted to know all the functions in the game.  I've wanted to perform one specific action with one specific character which many other people might also hav been interested in - but it wasn't there, because process tutorials are for the most part not written for scripting.  (Try going from "My First Script" to "set up a character who always sleeps, gives a script message on attempt at vampire feeding, and can still wake up later on.") --[[User:SickleYield|SickleYield]] 11:31, 3 July 2007 (PST)


== Community "Sheriff" ==
== Community "Sheriff" ==
Anonymous user