Difference between revisions of "Crash Prevention"

138 bytes added ,  12:13, 22 May 2009
imported>Dev akm
imported>Dev akm
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===Mod Problems===
===Mod Problems===
(some of these were suggested by [b]BattleTooth[/b] of the Bethsoft Forum)
(some of these were suggested by '''BattleTooth''' of the Bethsoft Forum)


* The best way of preventing mod problems is to make sure your mods are working properly and are compatible from the moment you acquire and install them.
* The best way of preventing mod problems is to make sure your mods are working properly and are compatible from the moment you acquire and install them.
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* Try to get the latest versions of your mods. These often contain bug fixes. Also look for compatibility patches if you have two mods which change the same thing.
* Try to get the latest versions of your mods. These often contain bug fixes. Also look for compatibility patches if you have two mods which change the same thing.


* Use TES4Gecko and TES4Edit to clean and check your mods (only if you know how plugins work). TES4Edit is the preferred tool to use. Very easy instructions on cleaning using TES4Edit are found here. TES4Gecko should only be used if you are impatient or a great noob. Instructions for using TES4Gecko are here.
* Use [[TES4Edit]] and [[TES4Gecko]] to clean and check your mods (only if you know how plugins work). TES4Edit is the preferred tool to use. Very easy instructions on cleaning using TES4Edit are found [http://www.uesp.net/wiki/Tes4Mod:Tes4View#Cleaning_a_Dirty_Plugin here]. TES4Gecko should only be used if you are impatient or a great noob. Instructions for using TES4Gecko are [http://www.bethsoft.com/bgsforums/index.php?showtopic=897105 here].


* If problems start occuring right after you install a new mod, deactivate it and see if the game still causes problems.
* If problems start occuring right after you install a new mod, deactivate it and see if the game still causes problems.
Anonymous user