Difference between revisions of "Creating Dead Actors"

53 bytes added ,  13:42, 16 November 2009
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imported>Vinze
imported>Vinze
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*Posing the corpse:
*Posing the corpse:
You can't really 100% pose it, but you can click the actor and press "Run havoc sim", it's a button looking like a small red ball next to the path grind editor. Once pressed, the actor will simulate it's physical behaviour, meaning that he/she/it will enter ragdoll mode in the construction set. You can turn it off, and the actor is frozen in it's position again. You can then move the body and place it someplace else, run the sim, and let it fall into place more detailed. That is how Bethesda does it.
You can't really 100% pose it, but you can click the actor and press "Run havoc sim", it's a button looking like a small red ball next to the path grind editor. Once pressed, the actor will simulate it's physical behaviour, meaning that he/she/it will enter ragdoll mode in the construction set. You can turn it off, and the actor is frozen in it's position again. You can then move the body and place it someplace else, run the sim, and let it fall into place more detailed. That is how Bethesda does it.
--[[User:Vinze|Vinze]] 12:42, 16 November 2009 (EST)


*Quick note about levels. When used with an inventory containing leveled items, the level of the actor will determine the MAXIMUM level to which the leveled items will be rolled to. A level 1 actor will always appear with low level items, regardless of player level, a level 30 actor will appear with low level items when the player is low level, and high level items when the player is higher.
*Quick note about levels. When used with an inventory containing leveled items, the level of the actor will determine the MAXIMUM level to which the leveled items will be rolled to. A level 1 actor will always appear with low level items, regardless of player level, a level 30 actor will appear with low level items when the player is low level, and high level items when the player is higher.
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