Difference between revisions of "Creating Large Worldspaces"

2,152 bytes added ,  18:11, 16 January 2011
m
imported>Bruneauinfo
imported>Bruneauinfo
Line 115: Line 115:
= Region Generation =
= Region Generation =


Before doing region generation make sure you have a backup of the .esm and have merged all terrain that you planned to do. From this point on you will need to have Oblivion.esm loaded as well as your new worldspace .esm file. You're now going to need content from Oblivion.esm.
Before doing region generation make a backup of your new worldspace .esm file. Before starting you should have all the terrain you planned to use merged with the newworld.esm. To create regions you're going to need data from from Oblivion.esm. So from this point on you will need to have Oblivion.esm loaded as well as your new worldspace .esm file.


As you setup your regions, it is suggested that you do some small test patches (4 cells 2x2) with that region to see how it will texture and place things. Once you have a region to your liking, remove it and all objects generated by that region within the same CS session, and move on to testing the next region. '''DO NOT SAVE YOUR MOD WITH ANY GENERATED ITEMS IN YOUR WORLDSPACE AT THIS TIME, ALWAYS CLEAN BEFORE SAVING'''. Before defining actual region borders, save your mod, open it with TES4Gecko, and remove any entries which refer to edited cells. Merge this region mod so that the settings are contained within your .esm and can be reverted to later. Make a backup. Now, start a new .esp for your region borders. Only define the region borders '''DO NOT GENERATE THEM'''.
There are at least two methods for creating regions. One is to start from scratch. The other is to use existing regions from Oblivion and edit them to your liking. In fact, some regions in the Oblivion worldspace may be exactly what you're looking for and require no editing at all. Keep this in mind since using existing region content can save you a '''lot''' of time.
 
===How To Use Existing Regions===
 
1 - Open the Region Editor<br /><br />2 - Below the words Region Editor you'll see a select box for the current world spaces. <br /><br />3 - Select Tamriel. The fastest way to get to Tamriel is to click on the selection box and press 'T'. This will show you a list of Regions used in the Tamriel world space. <br /><br />4 - Click on a region name in the list and find it on the region map. You may need to navigate around the map to find where the corresponding region was used. Just hover your cursor over the map and press and hold the space bar while using the mouse to move the map around. Also use the mouse wheel to zoom out. The corresponding region will have a region border around it - a dark red line outlining where the region data has been applied. <br /><br />5 - Right-click on the region map within the region border and click on 'View World Here' in the pop-up. This will show you what effect the Region Data had on Tamriel in the Render Window. <br /><br />6 - If you like the region right-click on it in the list on the left and select 'Create Data Copy'. The copy is created at the bottom of the list and given a generic name that includes a number. Select this Region in the list and give it a new name on the right under the 'General' tab. <br /><br />7 - Now find your world space in the select list. You will see your copied regions there. Once you apply a region to a worldspace it will no longer appear under other worldspace region lists. You may repeat these steps above as many times as you need to borrow region data from Tamriel and other world spaces.
 
===Create Your Regions from Scratch===
 
(Article needs work in this topic.)
 
====Notes====
 
*For either custom or recycled regions you do some small test patches (4 cells 2x2) with that region to see how it will texture and place things. Once you have a region to your liking, remove it and all objects generated by that region within the same CS session, and move on to testing the next region. '''DO NOT SAVE YOUR MOD WITH ANY GENERATED ITEMS IN YOUR WORLDSPACE AT THIS TIME, ALWAYS CLEAN BEFORE SAVING'''. Before defining actual region borders, save your mod, open it with TES4Gecko, and remove any entries which refer to edited cells. Merge this region mod so that the settings are contained within your .esm and can be reverted to later. Make a backup. Now, start a new .esp for your region borders. Only define the region borders '''DO NOT GENERATE THEM'''.
This mod will have some small cell changes, so is not as easy to clean, which is why you did this as a separate .esp. Make sure it has no placed objects, then merge it.
This mod will have some small cell changes, so is not as easy to clean, which is why you did this as a separate .esp. Make sure it has no placed objects, then merge it.


It can take a great deal of time to generate regions. You ''will'' get "Not Responding" messages for the CS while generating regions. Note that these are different than crashes. In Windows 7 when the CS crashes all CS windows become highlighted and a warning box pops up. However, when the CS is terribly busy you will see Not Responding messages at the top of the CS window. One way to check to see if the CS is locked up or not during a Not Responding message is to open the Windows Task Manager and check to see if the CS is still using CPU cycles and to see if the amount of memory it is using is still climbing (keep in mind memory use will climb very slowly). With a quad core Intel i7 at 2.6 GHz 12 - 13% of CPU is used and several Kilobytes of data are added every few seconds.
*It can take a great deal of time to generate regions. You ''will'' get "Not Responding" messages for the CS while generating regions. Note that these are different than crashes. In Windows 7 when the CS crashes all CS windows become highlighted and a warning box pops up. However, when the CS is terribly busy you will see Not Responding messages at the top of the CS window. One way to check to see if the CS is locked up or not during a Not Responding message is to open the Windows Task Manager and check to see if the CS is still using CPU cycles and to see if the amount of memory it is using is still climbing (keep in mind memory use will climb very slowly). With a quad core Intel i7 at 2.6 GHz 12 - 13% of CPU is used and several Kilobytes of data are added every few seconds.


There are two very important things to keep in mind when generating regions:
There are two very important things to keep in mind when generating regions:
Anonymous user