Difference between revisions of "Creating a new race"

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imported>QQuix
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==Introduction==
==Introduction==
Hello, and welcome to my tutorial which covers race creation for Oblivion. By the end of your tutorial you will probably have learned the following and maybe more:  
Hello, and welcome to this tutorial which covers race creation for Oblivion. By the end of your tutorial you will probably have learned the following and maybe more:  


*How to create a new race
*How to create a new race
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==General Data==
==General Data==
General Data will set what skill bonuses your race will get, how much for each attribute they'll have when they start out, which spells they will have when they start out, and also the sound for Male and Female. Let's start with the attributes. Since they are abbreviated, I'll go through them.
General Data will set what skill bonuses your race will get, how much for each attribute they'll have when they start out, which spells they will have when they start out, and also the sounds for Male and Female. Let's start with the attributes. Since they are abbreviated, I'll go through them.


*Str is Strength  
*Str is Strength  
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*Pers is Personality
*Pers is Personality


Next to the abbreviations are how much attributes they start with for both Male and Female. If you want to have a little more role-playing experience then do something like me.
Next to the abbreviations are the attributes they start with for both Male and Female. If you want to have a little more role-playing experience then do something like me.


The first numbers are male, and the next are female.
<table align=center border=2 width=100%>
<tr>
  <td>The Grevo race</td>
</tr>
<tr>
  <td>Stat</td>
  <td>M</td>
  <td>F</td>
  <td>Description</td>
</tr>
<tr>
  <td>Strength</td>
  <td>65</td>
  <td>45</td>
  <td>Males tend to be physically stronger than the women.</td>
</tr>
<tr>
  <td>Intelligence</td>
  <td>60</td>
  <td>60</td>
  <td>Both genders have about the same intellect.</td>
</tr>
<tr>
  <td>Willpower</td>
  <td>60</td>
  <td>60</td>
  <td>Same as before.</td>
</tr>
<tr>
  <td>Agility</td>
  <td>45</td>
  <td>65</td>
  <td>Females are usually more slim, which makes them more agile than men.</td>
</tr>
<tr>
  <td>Speed</td>
  <td>50</td>
  <td>50</td>
  <td>This doesn't really depend on the gender.</td>
</tr>
<tr>
  <td>Endurance</td>
  <td>60</td>
  <td>40</td>
  <td>The female body is not as tough as the male body.</td>
</tr>
<tr>
  <td>Luck</td>
  <td>50</td>
  <td>50</td>
  <td>This depends more on the actions of the player.</td>
</tr>
<tr>
  <td>Personality</td>
  <td>0</td>
  <td>20</td>
  <td>Females tend to be more well mannered than the men.</td>
</tr>
</table>


<br>Strength = 65 and 45. Males tend to be physically stronger than the women.
I chose 0 for the male's personality because the Grevo race are ruthless, terrifying and evil creatures.
<br>Intelligence = 60 and 60. Both genders have about the same intelect.
<br>Willpower = 60 and 60. Same as before.
<br>Agility = 45 and 65. Females are usually more thin and slim, which makes them <br>more agile than men.
<br>Speed = 50 and 50. This doesn't really depend on the gender.
<br>Endurance = 60 and 40. The female body are not as strong as the male body.
<br>Luck = 50 and 50. This depends on the person.
<br>Personality = 0 and 20. Females tend to be more mannered than the men. Why I picked 0 for the males is cause the Grevo race are ruthless, terrifying and evil creatures.


<br>Now, let's see. Under the Male and Female attributes are some numbers. They indicate how many points both genders have spended in total. If you followed my attributes exactly, then they both should be 370. These numbers are what balances the genders. You should have these equal, especially if you plan to release your race mod to the public.
<br>Now, let's see. Under the Male and Female attributes are some numbers. They indicate how many points both genders have spent in total. For a standard race this number is 320. If you followed my attributes exactly, then they both should be 370. These numbers are what balances the genders. You should have these equal, especially if you plan to release your race mod to the public.


Let's move on to the next part of General Data, which is Skill Bonus. The name explains itself. This is how much of picked skills you get when you start off. When you click on one of the drop down boxes you'll see every skill in Oblivion and when you have one picked next to it you can type in a number which indicates how much of that skill will be given. If you dont want to cheat much give your race as max 45 like the other races. I gave my race these:
Let's move on to the next part of General Data, which is Skill Bonus. The name explains itself. This is how much of picked skills you get when you start off. When you click on one of the drop down boxes you'll see every skill in Oblivion and when you have one picked next to it you can type in a number which indicates how much of that skill will be given. If you dont want to cheat much give your race as max 45 like the other races. I gave my race these:
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<br>Destruction = 5
<br>Destruction = 5


<br>This leaved me with 1 dropdown box that says NONE. But I've reached my own set limit, 45. I won't give more skills.
<br>This left me with 1 dropdown box that says NONE. But I've reached my own set limit, 45. I won't add more skill points.


Then the next part is Specials, which is what spells the race will start out with and the voice. To give a race or npc a spell, you have to drag the spell from the dropdown list at the far left to the list in your race. The Spells are in the Magic tab.
Then the next part is Specials, which is what spells the race will start out with and the voice. To give a race or npc a spell, you have to drag the spell from the dropdown list at the far left to the list in your race. The Spells are in the Magic tab.


The only spell I gave my race was Summon Scamp, beacuse my attributes are unbalanced with 70 points.
The only spell I gave my race was Summon Scamp, beacuse my attributes are unbalanced with 370 points.


Now under the spell list there are two dropdown boxes, Male Voice Race and Female Voice. I want my Grevo to sound like Dremora's so I pick them from the dropdown list for both female and male. But now comes a problem: The dremora's have almost no talking recorded which leaves me with 3 options.
Now under the spell list there are two dropdown boxes, Male Voice Race and Female Voice. I want my Grevo to sound like Dremora's so I pick them from the dropdown list for both female and male. But now comes a problem: The Dremora have almost no speech recorded which leaves me with 3 options.


1. Just let it be like that. Text can still be readen. Or don't place any NPCs with your custom race. The player doesn't speak anyway.  
1) Just leave it that way, you can still read subtitles.
2. Pick another race from the voice menu.
2) Don't place any NPCs with your custom race, the player doesn't speak anyway.  
3) Pick a different race from the voice menu.


I sticked with Option 1. This concludes the General Data section.
I stuck with Option 1.
This concludes the General Data section.


==Body Data==
==Body Data==
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Female Bodies are basically the same as Male Bodies. For their Height and Weight I set both to 1.4000.
Female Bodies are basically the same as Male Bodies. For their Height and Weight I set both to 1.4000.
[NOTE] Creatures, as far as I have tested, cannot be used as models, because they are one complete model. That is to say, the one file has the hands, arms, body, eyes, feet etc. It is possible to break a model up and then use the separate files to create a race. (Bek)


The Eye Color and Hair Style (edited by SickleYield):
The Eye Color and Hair Style (edited by SickleYield):


Leave the race screen open.  Click Character-eyes.  You now see a list of all the eyes in the game.  Highlight one and drag it over to the "eyes" list area of your new race.  It should then appear in that list.  Repeat for as many eyes as you want your character to have.  Just drag and drop.
Leave the race screen open.  Click Character-eyes.  You now see a list of all the eyes in the game.  Highlight one and drag it over to the "eyes" list area of your new race.  It should then appear in that list.  Repeat for as many eyes as you want your character to have.  Just drag and drop.
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This can take a while, especially if you make a lot of new eyes and hairs for your custom race, but it's worth it to have those available to the player.
This can take a while, especially if you make a lot of new eyes and hairs for your custom race, but it's worth it to have those available to the player.


Important warning note: Making any changes at all to eyes and hairs, even adding new ones in a new race, will make your mod incompatible with other mods that do so.  Main culprits include Ren's Beauty Pack, Capucine's Eye Textures, and the Cosmetic Compilation (which contains both of the above).  The creators of that mod generally will give permission for you to merge their mods with yours if you give them credit, so don't hesitate to contact them about this option.
'''Important warning note''': Making any changes at all to eyes and hairs, even adding new ones in a new race, will make your mod incompatible with other mods that do so.  Main culprits include Ren's Beauty Pack, Capucine's Eye Textures, and the Cosmetic Compilation (which contains both of the above).  The creators of that mod generally will give permission for you to merge their mods with yours if you give them credit, so don't hesitate to contact them about this option.


Alternately, you can warn modders to use Tes4Plugin to merge all their appearance mods when using yours.  Either way, you should always, ALWAYS give a compatibility warning in your readme if you add new eyes and hair.
Alternately, you can warn modders to use Tes4Plugin to merge all their appearance mods when using yours.  Either way, you should always, ALWAYS give a compatibility warning in your readme if you add new eyes and hair.


==Face Data==
This holds all of the animation / textures for the face. To create a custom face, there is a tool by SI called FaceGen Modeller (3.1). With FaceGen, you can create a custom face and then export it into the TES Construction Set for use.


==Face Data==
This part is for more advanced people who know modeling/textures or know how to import them. I am not one of those persons, so let's skip this part.
==FaceGen Data==
==FaceGen Data==
This sets what your race will look like preset. If you right click somewhere on the face and hold right click you will start creating it different. I changed mine so that it wouldn't look just like a copy of Dremora's.  
This sets what your race will look like preset. If you right click somewhere on the face and hold right click you will start creating it different. I changed mine so that it wouldn't look just like a copy of Dremora's.  
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==Reactions==
==Reactions==
This sets how much your race will like other races. If you want to change this, right click and press New. Then at the Opposing/Affiliated Race dropdown menu you choose what race and under it you choose how much to dislike/like. If you use a negative number such as -5 your race will dislike them. I took -30 for all races except for Grevo, VampireRace and Dremora.
This sets how much your race will be liked or disliked by other races. If you want to change this, right click and press New. Then at the Opposing/Affiliated Race dropdown menu you choose what race and under it you choose how much they like/dislike your race. If you use a negative number, such as -5, your race will be disliked by that race. I took -30 for all races except for Grevo, VampireRace and Dremora.
 
==Conclusion==
==Conclusion==
Now you have completely graduated Race Creation. I hope this will help you in your modding. Now go try out your new race, and then submit it for all of us to see!
Now you have completely graduated Race Creation. I hope this will help you in your modding. Now go try out your new race, and then submit it for all of us to see!


[[User:Nethros|Nethros]] 14:01, 10 December 2006 (EST)


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Actor_Tutorials]]
[[Category:Actor_Tutorials]]
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