Difference between revisions of "Crime Overview"

358 bytes added ,  10:42, 6 April 2006
no edit summary
imported>Ecaponi
 
imported>Bnesmith
Line 1: Line 1:
NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  
NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]].
*[[fCrimeDispAttack]]
*[[fCrimeDispMurder]]
*[[fCrimeDispPickpocket]]
*[[fCrimeDispSteal]]
*[[fCrimeDispTrespass]]


[[Category: Gameplay]]
[[Category: Gameplay]]
Anonymous user