Crime Overview

Revision as of 10:42, 6 April 2006 by imported>Bnesmith

NPCs whose class is flagged as guard (see Class) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.


Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.