Difference between revisions of "DDS Tools"

3,274 bytes added ,  13:42, 19 January 2012
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imported>Wiz0floyd
(Added Normal Map plugin for GIMP to the list.)
imported>Ethatron
 
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[http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9]
[http://www.zyworld.com/redwoodtreesprite/Files/PSP-ddsSave.zip Older version 5.18, compatible with Paint Shop Pro 9]
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<BR>
== <center>DDSopt</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
This tool allows you to convert and optimize texture files for Oblivion /and Skyrim) automatically. It has full knowledge of the valid texture types and which compression it can use. It also comes with several better algorithms which are more advanced than those present in nVidia exporter. If you want to deploy optimal DDSs this is the tool for it. (nVidias plugin and this tool both are based on the same library, there is no difference in the baseline, but DDSopt adds a few more advanced things).
|-
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://obge.paradice-insight.us/wiki/DDSopt DDSopt Wiki]
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://perso.wanadoo.fr/pierre.g/xnview/en_nconvert.html link to NConvert's site]
[http://www.xnview.com/en/download_nc.html link to NConvert's site]
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://developer.nvidia.com/object/windows_texture_viewer.html link to WTV]
[http://developer.nvidia.com/object/windows_texture_viewer.html link to WTV]
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<BR>
== <center>IrfanView</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
An alternate to WTV, IrfanView is a small and fast image viewer with .dds support, as well as sizable support for many other graphics formats.  IrfanView can also do basic image editing and can run free filters designed for Adobe® Photoshop®.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://www.irfanview.com/ link]
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://nifelheim.dyndns.org/~cocidius/dds/ link]
[http://code.google.com/p/gimp-dds/ link]
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://www.ati.com/developer/sdk/radeonSDK/html/Tools/ToolsPlugIns.html link]
[http://www.ati.com/developer/sdk/radeonSDK/html/Tools/ToolsPlugIns.html link]
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<BR>
== <center>ATI Compressonator</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
Another Stand-alone application for viewing .dds images, as well as converting other images into various .dds formats.  Has a useful feature for quickly viewing mipmaps, or viewing the difference between two images.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://ati.amd.com/developer/compressonator.html link]
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<BR>
<BR>
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[http://nifelheim.dyndns.org/%7ecocidius/normalmap/ link]
[http://nifelheim.dyndns.org/%7ecocidius/normalmap/ link]
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<BR>
== <center>Crazybump</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
While not strictly a .dds tool, CrazyBump excels at creating [[Normal Maps]] from textures or height maps.
|-
!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://www.crazybump.com/ link]
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<BR>
== <center>ShaderMap</center> ==
{| cellpadding="5" cellspacing="0" width="100%"
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
ShaderMap allows you to create normal- and height-maps from either color or both normal- and height-maps. Very easy too use and effordable.
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!style="background:#ffdead;border-bottom:1px solid;" | Homepage
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|
[http://shadermap.com/ link]
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[[Category:Tools]]
[[Category:Tools]]
[[Category:Tools: Meshes and Textures]]
[[Category:Tools: Meshes and Textures]]
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